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Defenders of Ardania [NPEB01052]
#1
Shows a few intros on recent master build. Requires libSre LLE'd.


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.rar   NPEB01052_ecda02c099_log.rar (Size: 27.98 KB / Downloads: 74)
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#2
Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on autosaving screen, but you could reach menus and level selection, if press Resume.

Code:
F {SPU[0x41] Thread (VisionCellSpursKernel4)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx


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#3
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64


freeze during intro.


Attached Files Thumbnail(s)
   

.rar   RPCS3ardania.rar (Size: 70.18 KB / Downloads: 80)
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#4
rpcs3-v0.0.2-2017-04-30-28456170_win64

Goes ingame now.

Image


Attached Files
.rar   RPCS3ardania.rar (Size: 244.24 KB / Downloads: 96)
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#5
With LLVM the fps is sufficient for the game to be playable, it's a tower defense so doesnt need a lot.

Images


Attached Files
.rar   RPCS3Defender.rar (Size: 455.99 KB / Downloads: 63)
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#6
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#7
After playing the game more, one level doesn't load. It just freezes the game, so it's unfinishable. Move to ingame.
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#8
Back to Ingame.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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