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After Burner Climax [NPUB30151]
06-23-2014, 09:35 AM (This post was last modified: 07-07-2014 07:17 PM by AlexAltea.)
Post: #1
After Burner Climax [NPUB30151]
BLACK screen with fps


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12-17-2015, 03:29 PM (This post was last modified: 12-17-2015 03:45 PM by John GodGames.)
Post: #2
After Burner Climax [NPUB30151]
Ingame with some graphical bugs...

Tested on:
https://github.com/RPCS3/rpcs3/commit/14...96143eb183 + commented https://github.com/RPCS3/rpcs3/blob/mast...r.cpp#L281 (bypass pausing due to errors in some games)

Settings:
PPU - Interpreter 2
SPU - Interpreter (fast)
DX12
1280x720
VSync
XAudio

LLE:
cellFiber_Library v1.1
cellJpgDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1




EMU FAN
i7 6700K @ 4.60 Ghz / 16 GB / GTX 970 GAMING 100ME 4GB / Win 10 64bit
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12-17-2015, 04:33 PM
Post: #3
RE: After Burner Climax [NPUB30151]
I spent some times fixing the game, unfortunatly I'm out of idea for the remaining glitches, that is the heat haze and the character geometry misplacement in the intro cutscene.

By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...

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12-17-2015, 10:26 PM
Post: #4
RE: After Burner Climax [NPUB30151]
(12-17-2015 04:33 PM)vlj Wrote:  By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.
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12-18-2015, 05:43 AM
Post: #5
RE: After Burner Climax [NPUB30151]
(12-17-2015 10:26 PM)flashmozzg Wrote:  
(12-17-2015 04:33 PM)vlj Wrote:  By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.

I think I've seen cases, where the SPU interpreter 2 is faster, than the JIT.
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02-01-2016, 07:05 PM
Post: #6
RE: After Burner Climax [NPUB30151]
Can someone test if this can be played from start to end? John's recent video seems to showcase no problems except minor artifacts, when stages transition.
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02-02-2016, 01:08 AM
Post: #7
RE: After Burner Climax [NPUB30151]
I'm investigating the blue flash when firing. On my branch it's even worst, I think it's related to depth sampling.

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02-18-2016, 04:31 PM
Post: #8
RE: After Burner Climax [NPUB30151]
I think all visual glitches are fixed now.

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02-21-2016, 05:45 PM
Post: #9
RE: After Burner Climax [NPUB30151]
i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12
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02-21-2016, 06:42 PM
Post: #10
RE: After Burner Climax [NPUB30151]
(02-21-2016 05:45 PM)coolpimp Wrote:  i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12

Post the log or you might as well talk to a wall.
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