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Dragon Ball Z: Burst Limit [BLES00231]
12-10-2015, 11:37 AM (This post was last modified: 12-11-2015 01:15 AM by Dante38490.)
Post: #1
Dragon Ball Z: Burst Limit [BLES00231]
This game show All menu with DX12 60 FPS and OGL 2 fps.

Video




But problem for acces Ingame with this error.

Sound is a must quality in a llvm

i have this error
Quote:E {PPU Thread[0x44] (NU::Draw::Geometry::RequestManager)[0x00375688]} cellSpurs: cellSpursCreateJobChain

This Game need implement cellSpursCreateJobChain and cellSpursKickJobChain in cellSpurs

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12-14-2015, 03:51 AM
Post: #2
RE: Dragon Ball Z: Burst Limit [BLES00231]
news with LLE, this game acces ingame in DX12, but it is a very buged

   

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12-17-2015, 05:36 PM
Post: #3
RE: Dragon Ball Z: Burst Limit [BLES00231]
Which LLE modules ?

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12-17-2015, 10:05 PM
Post: #4
RE: Dragon Ball Z: Burst Limit [BLES00231]
(12-17-2015 05:36 PM)vlj Wrote:  Which LLE modules ?
cellSpurs, libgem, cellAtrac

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12-19-2015, 07:21 PM (This post was last modified: 12-19-2015 07:43 PM by Dante38490.)
Post: #5
RE: Dragon Ball Z: Burst Limit [BLES00231]
News video, render dx12 perfect now




Move topic Half Playable Smile

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12-19-2015, 08:10 PM (This post was last modified: 12-19-2015 08:11 PM by Ekaseo.)
Post: #6
RE: Dragon Ball Z: Burst Limit [BLES00231]
try house of the dead III, if its any different (and sorry for off topic)

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12-20-2015, 01:48 AM
Post: #7
RE: Dragon Ball Z: Burst Limit [BLES00231]
Afrter finish 3 battle I have this error, totaly aleatoir

Quote:MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} decode_x64_reg_op(00007ffcfc8dca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)
G: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Exception: Access violation writing location 0x26614f40
(in file ..\Utilities\Thread.cpp:1128, in function _se_translator)

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12-20-2015, 07:22 AM
Post: #8
RE: Dragon Ball Z: Burst Limit [BLES00231]
(12-19-2015 07:21 PM)Dante38490 Wrote:  News video, render dx12 perfect now




Move topic Half Playable Smile

Is this on master?
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12-20-2015, 11:20 AM (This post was last modified: 12-21-2015 10:07 AM by Dante38490.)
Post: #9
RE: Dragon Ball Z: Burst Limit [BLES00231]
(12-20-2015 07:22 AM)tambre Wrote:  Is this on master?

Not master branch, Branch d3d12-wip vlj

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12-20-2015, 01:17 PM
Post: #10
RE: Dragon Ball Z: Burst Limit [BLES00231]
(12-20-2015 11:20 AM)Dante38490 Wrote:  
(12-20-2015 07:22 AM)tambre Wrote:  Is this on master?

Not branch wip vlj

So it's on master, since you're saying it isn't on vlj's WIP branch?
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