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Hero City 2 [HCTW00000]
12-01-2015, 04:29 AM (This post was last modified: 12-01-2015 05:34 AM by tambre.)
Post: #1
Hero City 2 [HCTW00000]
Are these some 3d objects?


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12-01-2015, 05:34 AM
Post: #2
RE: Hero City 2
(12-01-2015 04:29 AM)ps0ne Wrote:  Are these some 3d objects?

What renderer? Also, please always include the game's ID in the title.
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12-01-2015, 01:56 PM
Post: #3
RE: Hero City 2 [HCTW00000]
(12-01-2015 05:34 AM)tambre Wrote:  
(12-01-2015 04:29 AM)ps0ne Wrote:  Are these some 3d objects?

What renderer? Also, please always include the game's ID in the title.

it must be dx12, opengl is very broken right now and the scaling is wrong too, it could not display this.

[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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12-01-2015, 09:10 PM
Post: #4
RE: Hero City 2 [HCTW00000]
Thanks Tambre for the ID.
Ekaseo - it is Opengl renderer. Generally speaking, i see no reason why would this backend be dropped. Im sure it can be polished to work at similar level than other apis, maybe just slower in execution. Did vlj already finish transferring code from dx12 to rsx-common at all?
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12-02-2015, 05:40 AM
Post: #5
RE: Hero City 2 [HCTW00000]
(12-01-2015 09:10 PM)ps0ne Wrote:  Thanks Tambre for the ID.
Ekaseo - it is Opengl renderer. Generally speaking, i see no reason why would this backend be dropped. Im sure it can be polished to work at similar level than other apis, maybe just slower in execution. Did vlj already finish transferring code from dx12 to rsx-common at all?

I see no reason for keeping the OpenGL, as it's faster and better successor Vulkan (which also might be better than DX12) should be coming out this month. A lot of the code has already been transfared to common files for RSX, AFAIK.
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07-24-2016, 10:14 PM
Post: #6
RE: Hero City 2 [HCTW00000]
just for fun


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