This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
NARUTO: Ultimate Ninja STORM [BLES00371]
#31
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
Reply
#32

Storm 1 and Generations are playable for now Smile
Reply
#33
(01-24-2016, 12:47 AM)Darkriot Wrote:
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".

I know what it means, I want to know how to decrypt it or
solve this error
Reply
#34
(01-24-2016, 02:52 AM)kojikun Wrote:
(01-24-2016, 12:47 AM)Darkriot Wrote:
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".

I know what it means, I want to know how to decrypt it or
solve this error

Can you read? It literally says it either an invalid EDAT file (very unlikely), or it's already decrypted. Also, not all "errors" you see are actually errors.
Reply
#35
(01-24-2016, 07:32 AM)tambre Wrote:
(01-24-2016, 02:52 AM)kojikun Wrote:
(01-24-2016, 12:47 AM)Darkriot Wrote:
(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.


How solve this
how decrypt this EDAT

It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".

I know what it means, I want to know how to decrypt it or
solve this error

Can you read? It literally says it either an invalid EDAT file (very unlikely), or it's already decrypted. Also, not all "errors" you see are actually errors.

thanks for your reply
Reply
#36
Build : [efc87792] RPCS3 0.0.0.9

[Image: t2675460_gg.jpg]

Log: https://gist.github.com/SakataGintokiYT/...0292deec24
SPUJIT: https://mega.nz/#!BRRhwCoQ!t_jLpq_a42IHu...UpU0UoBuyI

Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

LLE:
-libdmux -> cellDmux_Library v1.1
-libdmuxpamf -> cellDmuxPamf_Library v1.1
-libresc -> cellResc_Library v1.1
-librtc -> cellRtc_Library
-libsail-> cellSail_Library v1.1
-libsail_avi -> cellSailAvi_Library v1.1
-libsail_rec -> cellSailRec_Library v1.1
-libsmvd2 -> libsmvd2_Library v1.1
-libspurs_jq -> cellSpursJq_Library v1.1
-libsre -> cellSre_Library v1.1
-libssl -> cellSsl_Library
-libVdec -> cellVdec_Library v1.1

Quote:{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (10)

Quote:{PPU[0x10] Thread (main_thread) [0x008c15b0]} cellGcmSys TODO: cellGcmSetZcull(index=2, offset=0x3c30000, width=640, height=384, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff)

Quote:{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x08530]} SPU: [0x08534] Branch-to-next with $LR
{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x25c40]} SPU: [0x25c44] Branch-to-next with $LR
{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x14d58]} SPU: [0x14d5c] Branch-to-next with $LR
{SPU[0x2e0] Thread (_libsailCellSpursKernel3) [0x08d78]} SPU: [0x08d7c] Branch-to-next with $LR

Quote:{SPU[0x2de] Thread (_libsailCellSpursKernel1) [0x01614]} MEM: Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
{SPU[0x2de] Thread (_libsailCellSpursKernel1) [0x01614]} MEM: decode_x64_reg_op(00007ffc470fca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)

Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e1fd80]} sys_spu: Unsupported SPU Thread options (0x2)

Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e35a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
Reply
#37
I have a Problem With emulator zangetsu rpcs3.rsx.29-02-16
Black Screen after loading in FREEBATLE, Have Only Audio

v0.0.0.6-44183-c8ec880
cellSail_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cellSsl_Library

Settings:
-PPU - Recompiler (LLVM)
-SPU - Recompiler ASMJIT
-DX12
-1280x720
-VSync
-XAudio

and Please can you post the link for this version [efc87792] RPCS3 0.0.0.9 that you are using
Reply
#38
Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight.

Could someone confirm it?
Reply
#39
(09-28-2016, 01:32 AM)ikki84 Wrote: Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight.

Could someone confirm it?

Yea me 2, older versions didnt have that.

Latest errors I get when this occurs:

S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x07788-0x0786c] (size=0xe4)
S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x073e0-0x07788] (size=0x3a8)
F {rsx::thread} class std::runtime_error thrown: HRESULT = Het GPU-apparaatexemplaar is onderbroken. Gebruik GetDeviceRemovedReason om de juiste actie te bepalen.
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39)
Reply
#40
Can be moved to Playable, not dropping below 20fps in fights on FX-6200, vulkan, llvm, automatic modules, 720p, auto framerate.

Build: https://ci.appveyor.com/project/rpcs3/rp.../artifacts

[Image: unknown.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)