L.A. Gridlock - NPEZ00448
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10-20-2015, 08:21 AM
Post: #1
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L.A. Gridlock - NPEZ00448
L.A. Gridlock - NPEZ00448
using jpcsp revision f1a485d goes ingame but is missing the music here is an info log 16:17:03 ERROR atrac3 - PSoundManager::threadFunc - Sound Unit id != 0x28 16:17:03 ERROR hle.sceSasCore - PSoundManager::threadFunc - SampleSourceAtrac3 decodeData returned 0x80630002 16:17:03 ERROR atrac3 - PSoundManager::threadFunc - Sound Unit id != 0x28 |
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05-25-2018, 03:46 AM
Post: #2
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RE: L.A. Gridlock - NPEZ00448
nothing but a black screen
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08-08-2018, 04:31 PM
Post: #3
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RE: L.A. Gridlock - NPEZ00448
Code: 11:45:31 DEBUG compiler - user_main_0x13 - Compiling _S1_2_0x0891CC34 Could you please retest? Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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09-03-2018, 03:17 PM
Post: #4
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RE: L.A. Gridlock - NPEZ00448
ad402168 veriswon
Now no sound Attach sceAtrac3plus and sceSasCore debug log |
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09-04-2018, 04:14 PM
Post: #5
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RE: L.A. Gridlock - NPEZ00448
(09-03-2018 03:17 PM)sum2012 Wrote: ad402168 veriswonThe issue is probably related to an incorrect implementation of __sceSasConcatenateATRAC3, which is very seldom used. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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12-17-2018, 08:48 PM
Post: #6
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RE: L.A. Gridlock - NPEZ00448
98227db:
Gets ingame but you have to turn the log off. Code: WARN hle.ThreadManForUser - user_main - checkSemaID - unknown uid 0x80020001 Code: ERROR hle.sceSasCore - PSoundManager::threadFunc - SampleSourceAtrac3 decodeData returned 0x80630002 |
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