This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tales of Phantasia: Narikiri Dungeon X [Patched]
08-10-2010, 05:49 PM
Post: #11
RE: Tales of Phantasia: Narikiri Dungeon X [Patched]
Like I said, I did patch it, and it confirmed that the EBoot got decrypted. Still didn't work.

From the log file of PRX.
Code:
PRXdecrypter 2.6a started, found ms0:/enc/ folder
Logging started at ms0:/enc/log.txt...

Successfully loaded PRXdecrypter02g module

RLZ decompression available
KL3E decompression unavailable
KL4E decompression unavailable


* Going to main menu...
Analyzing files...

* EBOOT.BIN -> insize 5415KB, encrypted (~PSP), known tag 0x02000000, modname (updater), outsize 5415KB, contains embedded modules, done.

Press O to return.

* Going to main menu...
Decrypting files...

* EBOOT.BIN -> decrypted, saved. extracting updater modules...
--> updater @ 0x000000D0 .. saved (5545568 bytes)
Find all posts by this user
Quote this message in a reply
08-10-2010, 06:26 PM (This post was last modified: 08-10-2010 06:26 PM by Hykem.)
Post: #12
RE: Tales of Phantasia: Narikiri Dungeon X [Patched]
(08-10-2010 05:49 PM)Shina Wrote:  
Code:
modname (updater)

That's an odd name for a boot module...
What was the EBOOT's file path?
Find all posts by this user
Quote this message in a reply
08-10-2010, 11:42 PM (This post was last modified: 08-11-2010 12:47 AM by Shina.)
Post: #13
RE: Tales of Phantasia: Narikiri Dungeon X [Patched]
That's actually the Eboot in the updater folder. I though I'd try that.
I'm gonna try it again and see what happens.
Find all posts by this user
Quote this message in a reply
08-11-2010, 03:13 PM (This post was last modified: 08-11-2010 05:54 PM by Shina.)
Post: #14
RE: Tales of Phantasia: Narikiri Dungeon X [Patched]
I got it work. Might have been my PSP. I tired a friends and it worked. However, now it just stays at the now loading screen.
Code:
0 [Emu] INFO  runtime - Using Compiler
578 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892C648 by Native Code 'strlen'
578 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892C488 by Native Code 'memset'
578 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895CCA0 by Native Code 'nop'
672 [Emu] INFO  runtime - Using Compiler
844 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DC24 by Native Code 'strlen'
860 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880B668-0x0880B70C by Native Code 'memset'
860 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0308 by Native Code 'nop'
1125 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895D8F0 by Native Code 'nop'
1125 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896376C by Native Code 'nop'
4094 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881D74C by Native Code 'nop'

Okay, Now it works fine. Just no music or dialog voices.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)