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Sangoku Hime 2 Kouki Houkou Mezameshi Taiga [BLJS10230]
#1
ps2 
Rpcs3-x64-22-01-2015.exe ------ (thank to Darkriot)-----

Big GrinBig GrinBig Grin

Video Gameplay..!!
http://youtu.be/PiMGIPqOKXU
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#2
I did some testing of this game, and discovered, that unfortunately there was some regressions in newer builds. It goes a bit further in older builds, like b942da3f68. In end of video emulator crashes, when i trying to attack opponent.

One of changes, which negatively affected it:
https://github.com/DHrpcs3/rpcs3/commit/...8de225af52

http://www.youtube.com/watch?v=d_mqBuoH9NQ

Edit: added a few screenshots to compare emulator and real console output.


Attached Files Thumbnail(s)
       
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#3
This game Stop working in RPCS3 V0.0.05 -1913-g5f43360 Confused

But before is work in RPCS3 unknown - 22-01-2015 - (Darkriot version (Build))
And Core setting (PPU JIT(LLVM) * (SPUJIT(ASMJIT)) Huh


.rar   RPCS3.rar (Size: 7.06 KB / Downloads: 83) - (RPCS3 V0.0.05 -1913-g5f43360)

.rar   Sangoku Hime 2 Kouki Houkou Mezameshi Taiga - BLJS10230.rar (Size: 70.69 KB / Downloads: 85) - (RPCS3 unknown - 22-01-2015)
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#4
RPCS3 V0.0.0.6-3930-5670488-LLE

Now this game show menu, get in game with music, text missing and bug in menu... withe new LLE setRolleyes


Attached Files
.rar   Log & LLE Set - Houkou Mezameshi Taiga [BLJS10230].rar (Size: 115.16 KB / Downloads: 84)
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#5
((Test on RPCS3 LLVM-aef5113d))

Interpreter(fast) & Interpreter(ASMJIT)
Better in Vulkan
--------------------
Graphic : Missing some Graphic
Music : Work
SaveGame : Work
LoadGame : Work

   

The Log File:-
BLJS10230 - [Sangoku Hime 2 Kouki Houkou Mezameshi Taiga] - File
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
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#6
Tested on recent master build v0.0.1-9eba0ac5 (PR #2317). Goes ingame battle with broken graphics.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx


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