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Swords and Soldiers [NPEA00206]
12-29-2014, 01:24 PM
Post: #1
Swords and Soldiers [NPEA00206]
Shows just some rsx textures, log might be interesting. Game makes PPU interpreter fail with error PPU: E {PPU[2949] Thread (threadSavedata)[0x001f4c54]} PPUInterpreter::STW(): invalid address xxxxxxxxxxxxxxxxx


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12-29-2014, 03:39 PM
Post: #2
RE: Swords and Soldiers [NPEA00206]
(12-29-2014 01:24 PM)ps0ne Wrote:  Shows just some rsx textures, log might be interesting. Game makes PPU interpreter fail with error PPU: E {PPU[2949] Thread (threadSavedata)[0x001f4c54]} PPUInterpreter::STW(): invalid address xxxxxxxxxxxxxxxxx

sys_fs error: "/dev_hdd0/game/NPEA00206/USRDIR/Animations/MENU_BACKGROUND.TXT" not found! flags: 0x00000000

And other errors like that suggest that it's trying to load into the menu but can't find the files...
See if there are any .psarc or other archives and try unpacking them maybe?
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08-29-2015, 08:59 PM
Post: #3
RE: Swords and Soldiers [NPEA00206]
Error gone. Game definitely goes in menu, maybe further. It looks like loop? second half of log is repeating. There are in log some interesting entries though, like illegal/unknow instructions. RSX debugger shows many garbled textures.


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01-07-2016, 11:52 PM (This post was last modified: 01-07-2016 11:53 PM by ps0ne.)
Post: #4
RE: Swords and Soldiers [NPEA00206]
Display content with Ogl, Write color buffer, PPULLVM.


LLE spujq and cellsre

Some serious RSX errors appears, for report to developers. Nice for debugging i suppose.


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01-11-2016, 01:34 AM
Post: #5
RE: Swords and Soldiers [NPEA00206]
Goes ingame on recent master build. Requires libSre for sound.


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01-12-2016, 12:01 PM (This post was last modified: 01-12-2016 12:37 PM by John GodGames.)
Post: #6
RE: Swords and Soldiers [NPEA00206]
Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx
I've got this:
Quote:E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failedBig Grin:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint​)

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01-12-2016, 12:22 PM
Post: #7
RE: Swords and Soldiers [NPEA00206]
(01-12-2016 12:01 PM)John GodGames Wrote:  Tested on recent https://github.com/vlj/rpcs3/tree/rsx
I've got this:
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failedBig Grin:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint​)

Well, that's on a WIP vlj's development branch. As long it's not on master, it probably ain't worth reporting new problems on other people's development branches.
Also, you should put log snippets or such in quotes.
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01-12-2016, 10:05 PM
Post: #8
RE: Swords and Soldiers [NPEA00206]
(01-12-2016 12:01 PM)John GodGames Wrote:  Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx
I've got this:
Quote:E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failedBig Grin:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint​)

I can't reproduce here :/ I suspect the bug not being deterministic.
Sometimes fragment shader memory get corrupted (but I have no idea what does this) and thus fragment shader becomes invalid.

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02-21-2016, 08:11 PM (This post was last modified: 02-21-2016 08:13 PM by Annie.)
Post: #9
RE: Swords and Soldiers [NPEA00206]
(01-12-2016 10:05 PM)vlj Wrote:  
(01-12-2016 12:01 PM)John GodGames Wrote:  Tested on recent master or https://github.com/vlj/rpcs3/tree/rsx
I've got this:
Quote:E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} FS build failedBig Grin:\RPCS3\FragmentProgram.hlsl(80,70): error X3000: syntax error: unexpected token '.'
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: Possible intrinsic functions are:
D:\RPCS3\FragmentProgram.hlsl(80,66-75): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint​)

I can't reproduce here :/ I suspect the bug not being deterministic.
Sometimes fragment shader memory get corrupted (but I have no idea what does this) and thus fragment shader becomes invalid.

Sometimes that error happens to me, sometimes it gets ingame.
It's spitting out a ridiculous amount of Fragments though.

   

.zip  rpcs3_482.zip (Size: 1.33 MB / Downloads: 2)

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06-20-2016, 08:11 PM
Post: #10
RE: Swords and Soldiers [NPEA00206]
With the improved opengl, game goes in game too.


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