This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tekken 6 - Critical Error
#21
Log with r1733

It says it loads the pmf but it doesn't play it


Attached Files
.7z   log2.7z (Size: 4.22 KB / Downloads: 96)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#22
(08-12-2010, 10:31 PM)Darth1701 Wrote: Log with r1733

It says it loads the pmf but it doesn't play it

This new function does set the PSMF (as you can see, the game starts a thread called setPsmfThread just after calling that function). Unfortunately, it's not this function that's preventing the game from going further. It's probably a sync issue with the sound thread or something similar.
Could you please post a debug log starting right after this function (is probably better to switch to debug a bit before)?
Reply
#23
Debug log.


Attached Files
.zip   ULUS10466_r1733_dynarec_debug.zip (Size: 60.19 KB / Downloads: 127)
Reply
#24
hey tell me status of this game now
Reply
#25
Im so confused with everything that was said. So could someone please explain in English ;P I get the same message!
Reply
#26
I just tested it with r1773 and it's still the same. It says it loads the PMF but after that it shows a black screen and does nothing.

I'm afraid there is not much you can do, just wait for a future improvement. Eventually this game will also be playable ... Big Grin
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#27
Any improvements in r1777? I just commited some huge changes in scePsmf, so it may have had some impact it this game too.
Reply
#28
Hykem,

Unfortunately i can't test it at this time since my current hardware doesn't meet minimal requirements. (Duron 1,2GHz/384Mb/MX440-SE 64Mb, but it's better than nothing Big Grin )
Reply
#29
(09-28-2010, 08:06 PM)BlackDaemon Wrote: Hykem,

Unfortunately i can't test it at this time since my current hardware doesn't meet minimal requirements. (Duron 1,2GHz/384Mb/MX440-SE 64Mb, but it's better than nothing Big Grin )

No problem, pal. I got that Smile

Unfortunately it's almost the same in r1777

Code:
71703 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x9809480, displayBufferSize=0x300000, playbackThreadPriority=0x1c
71719 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetAudioOutSize psmfPlayer=0x90f93a4
71734 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerConfigPlayer psmfPlayer=0x90f93a4 configMode=1 configAttr=3
71734 [setPsmfThread] WARN  hle.scePsmfPlayer - scePsmfPlayerSetPsmfCB redirecting to scePsmfPlayerSetPsmf
71734 [setPsmfThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerSetPsmf psmfPlayer=0x90f93a4 fileAddr=0x90f9444
72828 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72844 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72844 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72859 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72875 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72875 [GUI] ERROR ge - Aborting current list processing due to too many errors
73141 [setPsmfThread] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/movie/opening.pmf' PSMF file loaded.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#30
Any improvements in r1780?
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)