This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
.hack//LINK - ULJS00266
#18
You can try these Settings, but there's no guarantee that JPCSP will consistently run at 30 FPS.
Code:
Configuration / Video
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to textures instead of memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Save Stencil to Memory (more accurate but slower)
[ ] Use Internal Software Rendering
[ ] Use External Software Rendering
Configuration / Audio
[ ] Disable audio threads
[ ] Disable audio channels (not recommended)
[ ] Disable audio blocking
Configuration / Memory
[X] Ignore invalid memory access (not recommended for test reports, but improves performance)
[ ] Ignore unmapped imports (not recommended)
Configuration / Misc
[X] Use Media Engine
[X] Enable Atrac3+ decoding (experimental, requires Media Engine)
[ ] Extract media files to TMP folder
[X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flash0 fonts)
Configuration / Compiler
[X] Use compiler (dynarec)
[ ] Output profiler info to profiler.txt (only for compiler)
[50] maximum method size
Configuration / Crypto
[X] Extract decrypted EBOOT.BIN files to TMP folder
[ ] Disable SAVEDATA encryption
[ ] Extract original PGD files to TMP folder
[X] Extract SAVEDATA key to TMP folder
[ ] Disable DLC decryption
Configuration / Display
Antialiasing:                            [OFF]
Resolution:                              [Native]
[ ] Start JPCSP in fullscreen exclusive mode
EDIT: After taking a look at your INFO log, I noticed that there was a website next to the title of the game, which implies piracy. A game's PARAM.SFO should not have anything else in the title other than the name of the game. This forum does not support piracy and we will not give support to those who partake in such activities.
Reply


Messages In This Thread
.hack//LINK - ULJS00266 - by vmftm12 - 12-06-2011, 08:09 AM
RE: hack//Link(ULJS00266 - by andutrache - 12-06-2011, 02:36 PM
RE: hack//Link(ULJS00266 - by vmftm12 - 12-17-2011, 12:50 PM
RE: hack//Link(ULJS00266 - by Vegerunks - 04-21-2012, 04:13 PM
RE: hack//Link(ULJS00266 - by nash67 - 04-06-2013, 03:00 AM
RE: hack//Link(ULJS00266 - by Zekro - 04-06-2013, 06:53 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-08-2014, 03:45 PM
RE: .hack//LINK - ULJS00266 - by DragonNeos - 03-09-2014, 05:11 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 04:32 AM
RE: .hack//LINK - ULJS00266 - by gid15 - 03-10-2014, 08:06 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 05:47 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 08:50 PM
RE: .hack//LINK - ULJS00266 - by gid15 - 03-10-2014, 09:16 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 09:57 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 11:31 PM
RE: .hack//LINK - ULJS00266 - by DragonNeos - 03-14-2014, 04:30 AM
RE: .hack//LINK - ULJS00266 - by Watta - 03-14-2014, 09:22 AM
RE: .hack//LINK - ULJS00266 - by DragonNeos - 03-16-2014, 09:43 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-17-2014, 07:56 AM
RE: .hack//LINK - ULJS00266 - by lilt00 - 02-07-2015, 05:53 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)