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.hack//LINK - ULJS00266
#17
(03-14-2014, 04:30 AM)DragonNeos Wrote: Even though the option "External Software Renderer" is enabled and displayed, JPCSP is actually using the option "OpenGL Renderer" since the external .dll file has not been bundled with the emulator yet.

didn't know about that,but after i select that option for playing this game,the fps is more stable...i try it on the same battlefield spot using openGL renderer and external software renderer.
maybe its just a coincidence Tongue
any tips for getting more stable fps when playing this game using 32bit emu,dragonneos? i'm fine playing this game with 30fps because this game is playable with 30 fps ( a bit slow motion,but still playable when executing battle command and move around )
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Messages In This Thread
.hack//LINK - ULJS00266 - by vmftm12 - 12-06-2011, 08:09 AM
RE: hack//Link(ULJS00266 - by andutrache - 12-06-2011, 02:36 PM
RE: hack//Link(ULJS00266 - by vmftm12 - 12-17-2011, 12:50 PM
RE: hack//Link(ULJS00266 - by Vegerunks - 04-21-2012, 04:13 PM
RE: hack//Link(ULJS00266 - by nash67 - 04-06-2013, 03:00 AM
RE: hack//Link(ULJS00266 - by Zekro - 04-06-2013, 06:53 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-08-2014, 03:45 PM
RE: .hack//LINK - ULJS00266 - by DragonNeos - 03-09-2014, 05:11 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 04:32 AM
RE: .hack//LINK - ULJS00266 - by gid15 - 03-10-2014, 08:06 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 05:47 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 08:50 PM
RE: .hack//LINK - ULJS00266 - by gid15 - 03-10-2014, 09:16 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 09:57 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-10-2014, 11:31 PM
RE: .hack//LINK - ULJS00266 - by DragonNeos - 03-14-2014, 04:30 AM
RE: .hack//LINK - ULJS00266 - by Watta - 03-14-2014, 09:22 AM
RE: .hack//LINK - ULJS00266 - by DragonNeos - 03-16-2014, 09:43 PM
RE: .hack//LINK - ULJS00266 - by Watta - 03-17-2014, 07:56 AM
RE: .hack//LINK - ULJS00266 - by lilt00 - 02-07-2015, 05:53 AM

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