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The Awakened Fate: Ultimatum [BLJS10275]
#1
Tested on latest rpcs3 commit e4eecd247c. Works very slow, and have major graphics issues.

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#2
Not bad. Possibly the same engine as The Guided Fate Paradox then. (This is a sequel for those who didn't know)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
I tested this game again for the first time in a while, and here are some notes:

It runs fast as shit with the recompiler and write color buffers off, but then it's completely black all the time. Turn write color buffers on and the game works. The PPU recompiler itself is about 50-100 % faster than the interpreter right now in this game.

When the first 3D part of the game should display you get the error below with the recompiler, or maybe just at random, only tested once with each option.
Code:
E {RSXThread} Exception: RSXThread::ReadIO32(rsxio_addr=0x18600024): RSXIO memory not mapped

Still looks busted in game (interpreter):
   

A video of everything including the intro video that now works (interpreter):

https://www.youtube.com/watch?v=iFjP_Tv1KMA


And finally the full log (interpreter):
https://mega.co.nz/#!4oUhjaYY!yw4aetUDw9...joFcOfN30Q

BTW, the game will be out in English this March.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
Cannot Reach menu... !!HuhHuh

Code:
E {PPU[0x1d0] Thread (SaveLoadUtility check gamedata load)[0x001e51d4]} Exception: Access violation reading location 0x0
E {PPU[0x1d0] Thread (SaveLoadUtility check gamedata load)[0x001e51d4]} Information: is_alive=1, m_last_syscall=0x21425307 (cellSaveDataListAutoLoad)
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#5
Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504)
But not reach menu SadSad
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#6
we can't reach the main menu
because this problem ..... Idea

Code:
E {PPU[0x1d2] Thread (SaveLoadUtility check gamedata load)[0x001e51d4]} Exception: Access violation reading location 0x0
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)


.rar   Full log.rar (Size: 14.03 KB / Downloads: 93)
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#7
Tested on PR #1419 master build. Goes ingame with broken graphics. Works unstable and hangs ingame. Comparing to previous video shows better graphics, but still has major glitches. Broken on recent master build, need to check, which PR exactly caused regression.

http://www.youtube.com/watch?v=pNcB_m7WnDA


Attached Files
.rar   BLUS31500_cc1efd2a46_log.rar (Size: 27.49 KB / Downloads: 80)
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#8
((Test on RPCS3 LLVM-bdca52a9))

Need to move it to Playable section ..............

Interpreter(fast) & Interpreter(ASMJIT)
Better in Vulkan
--------------------
Movie : Work
Graphic :Slowing sometimes
Music : Work
SaveGame : Work
LoadGame : Work

   

___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
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#9
Can i ask what you did to get the sound to work properly? For me it works fine and are stable with a few weird graphical bugs which are very minor and only happens at random locations every time i try so its not consistant, but the only sounds that i can get to work are menu sounds and a few occasional voice lines like when i choose a menu option.

The ingame music and voiced lines are non existant except that.
Right now im running
Recompiler(LLVM) & Interpreter(ASMJIT)
I've tried with your Interpreter(fast) but this PPU is much faster

Libraries are
flashATRAC.pic
flashMP3.pic
libatrac3plus.sprx.elf
libfiber.sprx.elf
libpngdec.sprx.elf
libsail.sprx.elf
libspurs_jq.sprx.elf
libsre.sprx.elf
libssl.sprx.elf

Graphics
Vulkan
16x9 aspect ratio
1280x720 resolution
Frame auto (gets 30 fps which sounds normal)
D3D adapter Geforce GTX 1080

All the bockable settings are blank aswell

On the audio settings i've tried Xaudio2, null and OpenAL, with and without convert to 16bit (but i generally play without the 16 bit options as the sounds starts to crack up)

Unsure what i should change now, was easier os the ps2 emulator but on this one i feel so much more...unfamiliar.
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#10
Try using the exact same libraries as in Ammaren' image.
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