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Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266]
#21
yeah( i have played exactly 3 hours 47 min) , because i really i wanted try this game on rpcs3 and i wanted to see if there would been crashes
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#22
I tried to the last version of rpcs3 with interpreter and not PPUJIT (because it crashes quickly)
interpeter without : read color buffer 1280 x 720
Black screen with audio , fps average 6- 8
LOG
http://www.mediafire.com/view/cni9rdqogo...S3log1.txt

With read color buffer: white screen with audio 1280x720

LOG

http://www.mediafire.com/download/67jpgq...PCS3-2.log
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#23
With the last version it shows almost all video and then it stop.

Log
E loader::init() failed: Broken file
E {PPU[1] Thread (main_thread)[0x002c701c]} cellSysutil error: cellSaveDataListLoad2: No save entries found!
E {PPU[1] Thread (main_thread)[0x002c701c]} cellSysutil error: cellSaveDataListLoad2: No save entries found!
E {PPU[1] Thread (main_thread)[0x002d5040]} cellPamf TODO: cellPamfReaderInitialize(): verification
E {PPU[1] Thread (main_thread)[0x002df010]} cellAdec TODO: *** CellAdecParamAtracX: sr=0, ch_cfg=0(2), frame_size=0x0, extra=0x0, output=132, downmix=0, ats_header=1
E {Demuxer[539] Thread} cellDmux error: dmuxFlushEs: 0x5f28 bytes lost (es_id=542)
E {RSXThread} Exception: RSXThread::ReadIO32(rsxio_addr=0x1a100024): RSXIO memory not mapped
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#24
At the moment it looks like its only working in 1280x720.

Standard resolution seems to be completely broken, i dont know if this is as intended.

1080p shows 3 logos at start.
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#25
Rpcs3 (bb63ec0 - LLVM) -Test option
PPU I2 & SPU JIT
PPU I2 & SPU I2
LLVM & SPU JIT
LLVM & SPU I2

I note:
- Error message before Save game
(this is not error message)
(this message tell us -->
Was not found system data.
I will create a system data.
...like PS3 System )
Quote:E {MsgDialog Thread} cellSysutil error: システムデータが見つかりませんでした。
システムデータを作成します。

- Save system data : Work
- Load system data : Work
- Save game : Work
- load game : Work
- some time RPCS3 Crash

       
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#26
graphical issues... fixed Big GrinBig GrinTongue

                   
                   

BlushBlushBlush
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#27
(05-23-2015, 10:21 AM)AMMAREN Wrote: graphical issues... fixed Big GrinBig GrinTongue




BlushBlushBlush

"fixed" = 2 people with their bodies deformed Tongue
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#28
I can't reach the menu (black screen) it gave me this error E {Demuxer[0x21b] Thread} cellDmux error: dmuxFlushEs: 0x59b8 bytes lost (es_id=542)
at 1280x720
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#29
This game is Stop working in RPCS3 V0.0.05 - 1833-gbf74c0c HuhHuhHuh

ExclamationExclamationExclamation
But before is worked fine in RPCS3 V0.0.05 - 1783-g24278e0 !!! ConfusedConfusedConfused
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#30
SNES 
stop working because it is keep loop in this Step ({Audio Thread) Sad

Code:
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d240, attr=*0xd002f1f0, initial_val=0, max_val=5)
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d280, attr=*0xd002f1f0, initial_val=1, max_val=1)
W {PPU[0x1] Thread (main_thread)[0x0008d5ac]} sys_mutex: sys_mutex_create(mutex_id=*0x2086d2c0, attr=*0xd002f208)
! {Audio Thread} cellAudio: 6.360000 ms adjusted
! {Audio Thread} cellAudio: 5.642000 ms adjusted
! {Audio Thread} cellAudio: 7.808000 ms adjusted
! {Audio Thread} cellAudio: 5.859000 ms adjusted
! {Audio Thread} cellAudio: 7.524000 ms adjusted
! {Audio Thread} cellAudio: 6.528000 ms adjusted
! {Audio Thread} cellAudio: 5.894000 ms adjusted
..........
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