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FF type 0 english support
#19
@git15
objects also disappear in OpenGL when moving the camera, same as software renderer.

another camera angle issue, Phantasy Star Portable 2
OpenGL,software renderer have different result.
edit
left: OpenGL,(to solve the incorrect light, you need disabel saving GE screen first, and then enable saving GE screen)
right external software renderer
http://www.tudou.com/programs/view/e3xF3lonOF8/

you see, I run two Jpcsp in one PC, Actually I also try multiplayer, but it didn't work this time.
about Phantasy Star Portable 2 multiplayer http://www.emunewz.net/forum/showthread.php?tid=162657
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Messages In This Thread
FF type 0 english support - by ff0 - 07-09-2014, 08:36 AM
RE: FF type 0 english support - by thelight - 07-13-2014, 01:07 AM
RE: FF type 0 english support - by gid15 - 07-14-2014, 05:38 PM
RE: FF type 0 english support - by thelight - 07-15-2014, 11:26 AM
RE: FF type 0 english support - by gid15 - 07-15-2014, 08:53 PM
RE: FF type 0 english support - by gid15 - 07-16-2014, 03:42 PM
RE: FF type 0 english support - by thelight - 07-17-2014, 01:25 AM
RE: FF type 0 english support - by thelight - 07-15-2014, 11:33 PM
RE: FF type 0 english support - by gid15 - 07-16-2014, 06:59 AM
RE: FF type 0 english support - by thelight - 07-16-2014, 08:19 AM
RE: FF type 0 english support - by gid15 - 07-16-2014, 10:44 AM
RE: FF type 0 english support - by gid15 - 07-17-2014, 10:26 AM
RE: FF type 0 english support - by onelight - 07-17-2014, 03:01 PM
RE: FF type 0 english support - by gid15 - 07-17-2014, 03:36 PM
RE: FF type 0 english support - by gid15 - 07-18-2014, 02:49 PM
RE: FF type 0 english support - by onelight - 07-21-2014, 12:15 AM
RE: FF type 0 english support - by gid15 - 07-22-2014, 06:31 AM
RE: FF type 0 english support - by onelight - 07-22-2014, 12:36 PM
FF type 0 english support - by ff0 - 07-18-2014, 02:46 PM
RE: FF type 0 english support - by onelight - 07-23-2014, 03:10 AM

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