@git15
objects also disappear in OpenGL when moving the camera, same as software renderer.
another camera angle issue, Phantasy Star Portable 2
OpenGL,software renderer have different result.
edit
left: OpenGL,(to solve the incorrect light, you need disabel saving GE screen first, and then enable saving GE screen)
right external software renderer
http://www.tudou.com/programs/view/e3xF3lonOF8/
you see, I run two Jpcsp in one PC, Actually I also try multiplayer, but it didn't work this time.
about Phantasy Star Portable 2 multiplayer http://www.emunewz.net/forum/showthread.php?tid=162657
objects also disappear in OpenGL when moving the camera, same as software renderer.
another camera angle issue, Phantasy Star Portable 2
OpenGL,software renderer have different result.
edit
left: OpenGL,(to solve the incorrect light, you need disabel saving GE screen first, and then enable saving GE screen)
right external software renderer
http://www.tudou.com/programs/view/e3xF3lonOF8/
you see, I run two Jpcsp in one PC, Actually I also try multiplayer, but it didn't work this time.
about Phantasy Star Portable 2 multiplayer http://www.emunewz.net/forum/showthread.php?tid=162657