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Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041]
#25
(07-03-2014, 12:06 PM)ssshadow Wrote:
(07-03-2014, 06:54 AM)derpf Wrote:
(07-02-2014, 10:59 AM)ssshadow Wrote:
(07-02-2014, 10:40 AM)derpf Wrote:
(07-02-2014, 10:29 AM)ssshadow Wrote: Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.

Well, maybe when the game gets . What's happening:

1. The game opens two UDP sockets and binds them to all interfaces. One of them is for broadcasting across LAN for game searches. They're both non-blocking.

2. The broadcasting socket is set to broadcasting mode.

3. When the LAN games are searched, it tries to broadcast a message over the broadcasting socket.

4. This fails unless the other socket is also set to broadcast mode. I don't know why.

5. When this stops failing, the second client fails somewhere and ends up using -1 again. I'm not going to bother testing this more because running 2 instances of this game slaughters my modest quad core and I don't want to bother with redirecting to two logfiles. (Plus, if I have to see that stupid tutorial NPC or bard one more time I will punch my screen.)
I see. Well, multiplayer is not that important right now anyway. And yeah, it slaughters my i7 with 8 threads as well.

Can someone send me the rap file to this game please.
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RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - by woody2014 - 07-04-2014, 09:32 PM

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