Akimi Village [NPUA30036]
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06-23-2014, 06:29 AM
(This post was last modified: 06-23-2014 07:41 AM by AlexAltea.)
Post: #1
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Akimi Village [NPUA30036]
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06-23-2014, 06:36 AM
Post: #2
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RE: akimi village
anything show up in the RSX debugger ? and make sure to check write color buffer to see if something will show up .
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06-23-2014, 08:30 AM
(This post was last modified: 06-23-2014 08:31 AM by aniruddh.)
Post: #3
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RE: Akimi Village [NPUA30036]
no it does not
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06-23-2014, 08:49 AM
(This post was last modified: 06-23-2014 08:51 AM by jacky400.)
Post: #4
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RE: Akimi Village [NPUA30036] | |||
07-08-2016, 04:42 PM
(This post was last modified: 07-08-2016 04:42 PM by Annie.)
Post: #5
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RE: Akimi Village [NPUA30036]
Build: 71b21fe
LLE: libsre, libsail Black screen with 0.00FPS, throws the following exception: Code: ·E LDR: Unknown function '0xD9B8C0EE' in module 'cellSysmodule' (index 2975) Desktop: AMD FX-8350 | AMD R9 280X 3G Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G |
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01-25-2017, 06:59 PM
(This post was last modified: 01-25-2017 08:39 PM by BlackDaemon.)
Post: #6
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RE: Akimi Village [NPUA30036]
Goes ingame with some glitches using OpenGL on recent master build v0.0.1-8-60bd2fb.
LLE used Code: - libadec.prx PCSX3 - it's real? ![]() |
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05-25-2017, 04:22 PM
Post: #7
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RE: Akimi Village [NPUA30036]
rpcs3-v0.0.2-2017-05-22-5f38098a_win64
Framerate is playable now I think. Game is playable. |
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05-25-2017, 08:22 PM
Post: #8
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RE: Akimi Village [NPUA30036]
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL) |
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