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Jetpack Joyride [NPUB31097]
#1
Found someting interesting here (i think). The GL window shows just a black screen but with "write color buffers" enabled, RSX debugger actually shows the intro in color buffer A and B (not in texture). I have never seen such behaviour so i'm reporting...

Log: http://pastebin.com/DG8Pi7m8


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#2
Ok changing resolution makes it show on GL window. But image is not centered.
Anyway it's intro Smile


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#3
Sweet. Why doesn't it go further? Spurs or gcm? :p
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
Humm i just tried it and it simply crashed for me ........any special setting ?
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#5
(06-18-2014, 07:54 PM)ssshadow Wrote: Sweet. Why doesn't it go further? Spurs or gcm? :p

Probably what was in the log:

Code:
[E : PPU[34] Thread (AsyncLoad)[0x005640a0]]: Unknown function 0xcdc6aefd
[E : PPU[1] Thread (CPUThread)[0x006e6118]]: Unknown function 0xe035f7d6
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#6
How did I not see that you did post the log...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#7
(06-18-2014, 12:13 PM)Nickz Wrote: Found someting interesting here (i think). The GL window shows just a black screen but with "write color buffers" enabled, RSX debugger actually shows the intro in color buffer A and B (not in texture). I have never seen such behaviour so i'm reporting...

Log: http://pastebin.com/DG8Pi7m8

What is the FBO size ? (you can search "FBO" in the log)
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#8
(06-18-2014, 10:41 PM)jacky400 Wrote: Humm i just tried it and it simply crashed for me ........any special setting ?

There are 2 .edat files. I just checked and i have them decrypted.
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#9
Thanks it is okay now .Hopefully we can soon have the decrypt routine support for this type of compression edat .


   
   
   
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#10
(06-19-2014, 06:05 PM)jacky400 Wrote: Thanks it is okay now .Hopefully we can soon have the decrypt routine support for this type of compression edat .

As you can see in my screenshots i can see only the lower part of those logos. Have you done something in particular?
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