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Sonic CD [NPEB00787]
04-22-2015, 04:00 PM
Post: #21
RE: Sonic CD [NPEB00787]
so we now show unofficial branch progress, huh. in that case check out swing copter

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04-22-2015, 05:46 PM
Post: #22
RE: Sonic CD [NPEB00787]
(04-22-2015 04:00 PM)Ekaseo Wrote:  so we now show unofficial branch progress, huh. in that case check out swing copter

It's Okay, all that will soon merge on the master

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08-31-2015, 12:33 PM
Post: #23
RE: Sonic CD [NPEB00787]
Sound with llvm is fine now btw.
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02-07-2016, 01:58 PM
Post: #24
RE: Sonic CD [NPEB00787]
rpcs3-v0.0.0.6-454-gf66468f

PPU2
ASMJIT

No LLE

Played a few minutes, got through a few zones then the emulator crashed out of nowhere.
Tried using SPU2 but it crashed me after reaching the end of the first zone, as soon as I entered the final flag, it froze the game.

Log attached.

Plays out perfect (video and audio) with LLVM and ASMJIT.


Attached File(s)
.zip  RPCS3.zip (Size: 323.46 KB / Downloads: 8)

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02-07-2016, 02:20 PM (This post was last modified: 02-07-2016 02:21 PM by tambre.)
Post: #25
RE: Sonic CD [NPEB00787]
(02-07-2016 01:58 PM)Annie Wrote:  rpcs3-v0.0.0.6-454-gf66468f

PPU2
ASMJIT

No LLE

Played a few minutes, got through a few zones then the emulator crashed out of nowhere.
Tried using SPU2 but it crashed me after reaching the end of the first zone, as soon as I entered the final flag, it froze the game.

Log attached.

Plays out perfect (video and audio) with LLVM and ASMJIT.

Quote:Title: Super Rub'a'Dub™

You may run into problems, when running multiple games in one session.
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02-07-2016, 02:35 PM
Post: #26
RE: Sonic CD [NPEB00787]
(02-07-2016 02:20 PM)tambre Wrote:  
(02-07-2016 01:58 PM)Annie Wrote:  rpcs3-v0.0.0.6-454-gf66468f

PPU2
ASMJIT

No LLE

Played a few minutes, got through a few zones then the emulator crashed out of nowhere.
Tried using SPU2 but it crashed me after reaching the end of the first zone, as soon as I entered the final flag, it froze the game.

Log attached.

Plays out perfect (video and audio) with LLVM and ASMJIT.

Quote:Title: Super Rub'a'Dub™

You may run into problems, when running multiple games in one session.

Since I had closed the previous game, I had no idea it would cause any conflicts when opening a new one.
I usually close the emulator when I test one game but sometimes I forgot.
Thanks for the heads up though.

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02-28-2016, 08:23 PM
Post: #27
RE: Sonic CD [NPEB00787]
Used to be able to run game but with newer APPVEYOR Releases the game crashes after sega theme. NO LLE.

Interpreter 2, Interpreter (fast), dx12, 860m 4gb graphics, Logs attached


Attached File(s)
.zip  RPCS3.zip (Size: 8.89 KB / Downloads: 1)
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02-28-2016, 09:57 PM
Post: #28
RE: Sonic CD [NPEB00787]
(02-28-2016 08:23 PM)xXBeefyDjXx Wrote:  Used to be able to run game but with newer APPVEYOR Releases the game crashes after sega theme. NO LLE.

Interpreter 2, Interpreter (fast), dx12, 860m 4gb graphics, Logs attached

Set your resolution to 1280x720.
Turn off read/write depth/color buffers if using DX12.
Make sure your D3D adapter is set to your Nvidia card.
Use ASMJIT for better performance, although the game should run until the end of the first zone with PPU 2 / SPU 2

Your log doesn't seem to end on a crash. Weird.

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02-28-2016, 09:59 PM
Post: #29
RE: Sonic CD [NPEB00787]
(02-28-2016 09:57 PM)Annie Wrote:  
(02-28-2016 08:23 PM)xXBeefyDjXx Wrote:  Used to be able to run game but with newer APPVEYOR Releases the game crashes after sega theme. NO LLE.

Interpreter 2, Interpreter (fast), dx12, 860m 4gb graphics, Logs attached

Set your resolution to 1280x720.
Turn off read/write depth/color buffers if using DX12.
Make sure your D3D adapter is set to your Nvidia card.
Use ASMJIT for better performance, although the game should run until the end of the first zone with PPU 2 / SPU 2

Your log doesn't seem to end on a crash. Weird.

Will try, With current settings the game just hangs and then when i go to close rpcs3 it crashes..
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