Sonic CD [NPEB00787]
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06-23-2014, 01:30 PM
Post: #11
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RE: Sonic CD issue
i know what u are saying but its still bit of gamble, as each revision show different behaviour. for example rev 99th could work but 100th wouldn't and i will get another 50. i supose u might have right but its still a little bit of gamble.
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06-23-2014, 03:01 PM
Post: #12
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RE: Sonic CD issue | |||
06-24-2014, 10:54 AM
Post: #13
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RE: Sonic CD issue
(06-23-2014 12:48 PM)ssshadow Wrote: c01b5fb? That would be this issue then... I will reopen that issue. Just to be clear, git has a tool specifically for this: git bisect. |
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06-24-2014, 11:30 AM
Post: #14
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RE: Sonic CD issue
Guys, I just explained how an end user can look for regressions easily by explaining the principle, and not bring up big O notation or installing git...
![]() Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL) |
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06-24-2014, 01:05 PM
Post: #15
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RE: Sonic CD issue
(06-24-2014 11:30 AM)ssshadow Wrote: Guys, I just explained how an end user can look for regressions easily by explaining the principle, and not bring up big O notation or installing git... Nobody brought up Big O notation. log2(N) is just a normal expression. And using git bisect is an example of how developers tackle this, and how anyone should if they wanted to do it. |
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06-25-2014, 09:47 AM
Post: #16
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RE: Sonic CD issue
i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do.
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06-25-2014, 09:55 AM
Post: #17
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RE: Sonic CD issue
(06-25-2014 09:47 AM)metallicafor Wrote: i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do. you know that if there is a regression in the emu and because of it a game wont run like it used to, chances are that more games will behave the same as this game. Its not about fixing this game, its about fixing the regression that will help other games too. ![]() ![]() |
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06-25-2014, 10:42 AM
(This post was last modified: 06-25-2014 11:12 AM by metallicafor.)
Post: #18
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RE: Sonic CD issue
its good to know. i just want this project to progress.
i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do. |
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07-13-2014, 11:18 AM
(This post was last modified: 07-13-2014 11:22 AM by metallicafor.)
Post: #19
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RE: Sonic CD issue
i know it didnt work but we have three new errors in E
{PPU[2] Thread (Callback)[0x00e15004]} Exception: Access violation: addr = 0x1 E {PPU[235] Thread (AUTOSAVE[0x00e0f0a0]}DynamicMemoryBlock::Free(addr=0x0): failed plus jit must be enable this is happening when u try get in game but there is significant increase in fps in menu approx 25% just to let u know |
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04-22-2015, 03:02 PM
(This post was last modified: 04-22-2015 03:05 PM by Dante38490.)
Post: #20
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RE: Sonic CD [NPEB00787]
Good News, Now Game Save works Perfectly
So now everything works perfectly, only remaining problem, the sounds of music crackling. PS : This topic is moved into Playable. Upload you Log Here : PC spec: Windows 10 PRO X64 Insider 16.232 Amd Ryzen 1700X @3.8 ghz MSI Core Frozr L 16 go Corsair Vengeance LPX PC4-25600 (3200MHz) MSI GTX 1080 Gaming X 8G MSI X370 Gaming Pro Carbon 500 Go SSD Samsung 960 EVO M.2 |
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