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Hi there,
I know its been too early to discuss this matter. But have you thought about it already? Is this like "hacking every game and reverse them to work"??!! How can we get around with it. Any thought?
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In theory you work on the ps3 hardware and software to make all games work. In practice you will probably, at least of a while, find some game specific settings to work around nasty bugs. You can see this in ppsspp, and for the longest time also pcsx2 (though barely anymore). But no, you don't hack every game.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Well, probably you don't understand me properly. Let me be clear.
Some title use some sort of system link to access other ps3. All game data/logic/interaction happens mostly between ps3s. This kind of system should be easy to emulate, as all game follow similar way.
Now the other way. There are some server(psn) applications which run and provide data/logic to client ps3s. Now these server application should vary with games. Say fifa10 ps3 version's psn application is different from call of duty's. So to work on each game, we have to reverse each game's online feature. Let me give you another example. In case ubisoft's DRM system, player must be online to play. Lets say I play prince of persia. When prince is near to a door, a command goes to server. Server application reacts and sends some logic back to a game(for which client ps3 is waiting). When game receives it, it works accordingly. If the logic is ok then door will open or it will not. So to work on this problem, we have to analyze this game and reverse it. I am talking about this problem. I hope you got it.
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I guess he means emulating those real servers once they're long gone
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Hope you are right about that. It seemed to me that he described DRM which required PS3 to be online to play singleplayer. I am just amazed by what you are doing here and don't know anythink about PS3 and it's DRM