This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release of External Software Rendering for JPCSP
02-28-2018, 09:40 AM
Post: #91
RE: Release of External Software Rendering for JPCSP
The Bleach: Soul Carnival series has issues getting through the tutorial because the following isn't properly supported on the External Software Renderer:
Code:
04:09:18  INFO hle.sceGe_user - user_main - sceGeGetCmd FBP: cmd=0x9C, value=0x9C044000

On OpenGL, the game should display a message box (1st Screenshot) before showing the main menu (2nd Screenshot). On the External Software Renderer, the screen becomes black and the game doesn't respond to any buttons being pressed. I have attached logs (with hle.sceGe_user set to DEBUG) for both the External Software Renderer and OpenGL.


Attached File(s) Thumbnail(s)
       

.zip  Log_r8bd9eb8(64bit)_INFO (External Software Renderer).zip (Size: 385.22 KB / Downloads: 2)
.zip  Log_r8bd9eb8(64bit)_INFO (OpenGL).zip (Size: 296.79 KB / Downloads: 2)
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Release of External Software Rendering for JPCSP - DragonNeos - 02-28-2018 09:40 AM

Forum Jump:


User(s) browsing this thread: 2 Guest(s)