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Release of External Software Rendering for JPCSP
07-07-2015, 05:05 AM
Post: #81
RE: Release of External Software Rendering for JPCSP
Thanks for the attachments shadow. During my tests between revision 7b94ebb and 0958115, I did not have a case in improved performance for any game. I tested the games Final Fantasy, Final Fantasy Type-0, and Yu-Gi-Oh! ARC-V Tag Force Special. Here are my results:
Code:
Final Fantasy (7b94ebb)
1x Resolution - 30-60 FPS in Towns (depending on area), 55-60 FPS in Battles/Menu, 41-54 FPS at World Map, 30-31 FPS during encounter animation
2x Resolution - 19-31 FPS in Towns (depending on area), 29-31 FPS in Battles, 20-22 FPS at World Map/Menu, 15-16 FPS during encounter animation

Final Fantasy (0958115)
1x Resolution - 30-60 FPS in Towns (depending on area), 55-60 FPS in Battles/Menu, 41-54 FPS at World Map, 30-31 FPS during encounter animation
2x Resolution - 19-31 FPS in Towns (depending on area), 29-31 FPS in Battles, 20-22 FPS at World Map/Menu, 15-16 FPS during encounter animation

Final Fantasy Type-0 (7b94ebb)
1x Resolution - 09-11 FPS
2x Resolution - 04-06 FPS

Final Fantasy Type-0 (0958115)
1x Resolution - 09-11 FPS
2x Resolution - 04-06 FPS

Yu-Gi-Oh! ARC-V Tag Force Special (7b94ebb)
1x Resolution - 14-18 FPS
2x Resolution - 07-11 FPS
1-2 FPS at any resolution size during slowdown while splitting _S1_2_9XXXXXX and compiling for Interpreter messages appear in the Log during duels and lags when the user presses Start at the Title Screen (both cases occur while using OpenGL as well)

Yu-Gi-Oh! ARC-V Tag Force Special (0958115)
1x Resolution - 14-18 FPS
2x Resolution - 07-11 FPS
1-2 FPS at any resolution size during slowdown while splitting _S1_2_9XXXXXX and compiling for Interpreter messages appear in the Log during duels and lags when the user presses Start at the Title Screen (both cases occur while using OpenGL as well)
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RE: Release of External Software Rendering for JPCSP - DragonNeos - 07-07-2015 05:05 AM

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