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Release of External Software Rendering for JPCSP
#32
(04-28-2014, 09:09 AM)pal1000 Wrote: I decided to give a try to this experimental, brand new full software renderer and ignoring the fact that is terribly slow I found some problems with it. JPCSP crashes and drags Java with it when entering a random battle in FFIV CC (ULUS120560) in the latest JPCSP and software renderer revisions. Also, the text from menus is missing except for the game startup menu.

I attached the game save data and the crash dumps. I started The After Years and played until I got control on the world map.

I used the 32-bit SSE 4.1 variant running with JPCSP r3506 x86 and Java 8 Update 5 x86. I can't use AVX2 being unsupported by my CPU and it is also a 64-bit only variant and thus would require 64-bit Java and JPCSP. It's too much hassle to deal with making the effort unsuitable.
@gid15: we'd better to let dump a vertex decoder binary file with the base address in the name whenever one is generated. That way, if a crash occurs, we'll see if the exception occurs inside and why.
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RE: Release of External Software Rendering for JPCSP - by hlide - 05-08-2014, 11:55 PM

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