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Release of External Software Rendering for JPCSP
07-07-2015, 05:05 AM
Post: #81
RE: Release of External Software Rendering for JPCSP
Thanks for the attachments shadow. During my tests between revision 7b94ebb and 0958115, I did not have a case in improved performance for any game. I tested the games Final Fantasy, Final Fantasy Type-0, and Yu-Gi-Oh! ARC-V Tag Force Special. Here are my results:
Code:
Final Fantasy (7b94ebb)
1x Resolution - 30-60 FPS in Towns (depending on area), 55-60 FPS in Battles/Menu, 41-54 FPS at World Map, 30-31 FPS during encounter animation
2x Resolution - 19-31 FPS in Towns (depending on area), 29-31 FPS in Battles, 20-22 FPS at World Map/Menu, 15-16 FPS during encounter animation

Final Fantasy (0958115)
1x Resolution - 30-60 FPS in Towns (depending on area), 55-60 FPS in Battles/Menu, 41-54 FPS at World Map, 30-31 FPS during encounter animation
2x Resolution - 19-31 FPS in Towns (depending on area), 29-31 FPS in Battles, 20-22 FPS at World Map/Menu, 15-16 FPS during encounter animation

Final Fantasy Type-0 (7b94ebb)
1x Resolution - 09-11 FPS
2x Resolution - 04-06 FPS

Final Fantasy Type-0 (0958115)
1x Resolution - 09-11 FPS
2x Resolution - 04-06 FPS

Yu-Gi-Oh! ARC-V Tag Force Special (7b94ebb)
1x Resolution - 14-18 FPS
2x Resolution - 07-11 FPS
1-2 FPS at any resolution size during slowdown while splitting _S1_2_9XXXXXX and compiling for Interpreter messages appear in the Log during duels and lags when the user presses Start at the Title Screen (both cases occur while using OpenGL as well)

Yu-Gi-Oh! ARC-V Tag Force Special (0958115)
1x Resolution - 14-18 FPS
2x Resolution - 07-11 FPS
1-2 FPS at any resolution size during slowdown while splitting _S1_2_9XXXXXX and compiling for Interpreter messages appear in the Log during duels and lags when the user presses Start at the Title Screen (both cases occur while using OpenGL as well)
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07-08-2015, 05:45 AM
Post: #82
RE: Release of External Software Rendering for JPCSP
I tried using the External Software Renderer for Bleach: Heat The Soul 6 and got some crazy looking results. There is a diagonal line that appears when developer logos are being displayed (1st Screenshot). During the opening video, there are three vertical lines that appear from top to bottom (2nd Screenshot). At the Main Menu and Character Selection, the diagonal line appears along with other random lines (3rd & 4th Screenshot). When a character gets hit by an attack or teleports, some pixelated red stuff appear on the character (5th Screenshot). The Battle Results also display a diagonal line (6th Screenshot).


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07-10-2015, 05:10 PM
Post: #83
RE: Release of External Software Rendering for JPCSP
(07-08-2015 05:45 AM)DragonNeos Wrote:  I tried using the External Software Renderer for Bleach: Heat The Soul 6 and got some crazy looking results. There is a diagonal line that appears when developer logos are being displayed (1st Screenshot). During the opening video, there are three vertical lines that appear from top to bottom (2nd Screenshot). At the Main Menu and Character Selection, the diagonal line appears along with other random lines (3rd & 4th Screenshot). When a character gets hit by an attack or teleports, some pixelated red stuff appear on the character (5th Screenshot). The Battle Results also display a diagonal line (6th Screenshot).
I found a bug that could explain these issues. Could you restest with 99d88a0?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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07-11-2015, 12:15 AM
Post: #84
RE: Release of External Software Rendering for JPCSP
Using revision 99d88a0 did fix the diagonal lines and other graphical effects, but there are vertical lines that still appear during the opening video (2nd Screenshot), and there are lines that appear near words and images (3rd Screenshot - horizontal line going through the top of the word Story Mode & 4th Screenshot - small horizontal lines that appear near the middle of the screen and on top of the word in the enlarged red circle).


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11-25-2015, 08:45 AM
Post: #85
RE: Release of External Software Rendering for JPCSP
There seems to be a regression with the latest revision of the External Software Renderer. Starting with revision 990fca2, the emulator will crash as it attempts to load a game. There aren't any error messages shown on the log or console. The previous revision a1cc050 has no problems with loading games on JPCSP.
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11-25-2015, 10:26 AM
Post: #86
RE: Release of External Software Rendering for JPCSP
(11-25-2015 08:45 AM)DragonNeos Wrote:  There seems to be a regression with the latest revision of the External Software Renderer. Starting with revision 990fca2, the emulator will crash as it attempts to load a game. There aren't any error messages shown on the log or console. The previous revision a1cc050 has no problems with loading games on JPCSP.
Which CPU version are you using? Is it still SSE3, 32 or 64 bits?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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11-25-2015, 07:15 PM
Post: #87
RE: Release of External Software Rendering for JPCSP
I have tested both versions (32-bit & 64-bit) of the SSE3 External Software Renderer. For some reason, using the 32-bit version of the SSE3 External Software Renderer can produce a Java Crash log when the emulator crashes from loading a game.


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.zip  Log_r267ba68(32bit)_INFO.zip (Size: 10.94 KB / Downloads: 1)
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11-26-2015, 06:18 PM
Post: #88
RE: Release of External Software Rendering for JPCSP
(11-25-2015 07:15 PM)DragonNeos Wrote:  I have tested both versions (32-bit & 64-bit) of the SSE3 External Software Renderer. For some reason, using the 32-bit version of the SSE3 External Software Renderer can produce a Java Crash log when the emulator crashes from loading a game.
OK, I found the issue. It should now be fixed in d7e5f63.

Thank you!

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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