This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Riff: Everyday Shooter [NPEA00063]
04-07-2014, 08:31 PM (This post was last modified: 04-08-2014 12:41 AM by emunewzdecade.)
Post: #1
Riff: Everyday Shooter [NPEA00063]
The black screen with fps <1 was born and soon after was required resume flashing to continue with the application.

Note the log. http://pastebin.com/yzWqS7hr


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
04-08-2014, 12:47 AM (This post was last modified: 04-08-2014 01:04 AM by emunewzdecade.)
Post: #2
RE: Riff: Everyday Shooter [NPEA00063]
After the "RSX Thread entry":

Code:
[! : RSXThread]: RSX thread entry
[W : PPU[1] Thread (CPUThread)[0x00448034]]: cellGcmSys warning: cellGcmSetDebugOutputLevel(level=2)
[E : PPU[1] Thread (CPUThread)[0x004480b8]]: TODO: cellGcmSetGraphicsHandler
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetTwoSideLightEn(0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)


Attached File(s) Thumbnail(s)
           
Find all posts by this user
Quote this message in a reply
06-01-2014, 06:08 AM
Post: #3
RE: Riff: Everyday Shooter [NPEA00063]
Two white geometric figures appear in the game loading.

log updated.


Attached File(s) Thumbnail(s)
       
Find all posts by this user
Quote this message in a reply
01-30-2017, 08:34 AM
Post: #4
RE: Riff: Everyday Shooter [NPEA00063]
rpcs3-ReleaseLLVM-aef5113d

openGL

PPU fast SPU fast

Goes ingame now, only displays text though but you can hear music(And the music is beautiful!) and you can play it blind.


Attached File(s) Thumbnail(s)
                   

.rar  RPCS3RIFF.rar (Size: 43.25 KB / Downloads: 0)
Find all posts by this user
Quote this message in a reply
08-16-2017, 04:59 PM
Post: #5
RE: Riff: Everyday Shooter [NPEA00063]
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.


Attached File(s) Thumbnail(s)
   

.rar  RPCS3Riff.rar (Size: 179.23 KB / Downloads: 0)
Find all posts by this user
Quote this message in a reply
08-17-2017, 09:43 PM
Post: #6
RE: Riff: Everyday Shooter [NPEA00063]
Moving to playable.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)