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Super Mario War 1.8
04-04-2014, 06:58 PM (This post was last modified: 04-04-2014 07:00 PM by ps0ne.)
Post: #1
Super Mario War 1.8
Here is interesting log with rpcs3-3bcf5d1-windows-x86-64
FPS numbers once appears, stays like that.

smw folder have to be manually copied to hdd 0

log
http://pastebin.com/77prL4kt


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04-05-2014, 12:52 AM
Post: #2
RE: Super Mario War 1.8
You have e.g.

Code:
[W : PPU[1] Thread (CPUThread)[0x0036e6ec]]: sys_fs warning: cellFsStat: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.

You can try to remap some of that in the VFS manager until the point it doesn't show that anymore, and see if you get any further
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04-05-2014, 03:14 PM
Post: #3
RE: Super Mario War 1.8
This message was Error in PNG loading and then stop-error in log occured - write to null block.

After enabling discard write/rear errors option i get loaded more pngs and then game use cpu resources forever, it loops just after loading last png or my laptos is too slow?

I like how this emu advances, it is great project!! To make it move even further it would be good to fix PNG module for once Wink These Libpng errors appear in many homebrews unfortunately.

log
http://pastebin.com/9tCj6tc0


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04-05-2014, 03:33 PM
Post: #4
RE: Super Mario War 1.8
There are several more files that the game looks for in strange directors... Map them in the VFS manager.

For example:

"/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.

"/dev_hdd0/smw//music/game/Standard/Land" not found.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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04-05-2014, 11:55 PM
Post: #5
RE: Super Mario War 1.8
The directors are normal because they use root of dev_hdd0 with smw folder/files.

Anyway this game required support llibpng error: incorrect data check fix

[Image: 1388267.png]
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04-06-2014, 08:23 AM
Post: #6
RE: Super Mario War 1.8
Is "/dev_hdd0/smw///dev_hdd0/smw//gfx/..." Really normal? A dev_hdd0 in a dev_hdd0 with some extra /// looks really strange.... Or am I not reading that right?

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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04-06-2014, 08:51 AM
Post: #7
RE: Super Mario War 1.8
Is every file path appended to /dev_hd00/<gamename>? Because //dev_hdd0/.. could just mean it's an absolute path and should not be appended...
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04-06-2014, 10:22 AM
Post: #8
RE: Super Mario War 1.8
Yes you should copy smw folder in the root of /dev_hdd0/smw <-- Here


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05-17-2014, 11:20 PM
Post: #9
RE: Super Mario War 1.8
Now it goes further after many crashes and fps is changing to higher or lower .

Console output http://pastebin.com/qcueTW5f

log http://pastebin.com/EE4PTNY1
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05-18-2014, 12:04 AM
Post: #10
RE: Super Mario War 1.8
Code:
libpng error: incorrect data check
Cool, so it's the same error that affects some other PSL1GHT games... Fun stuff.
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