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Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
04-04-2014, 07:58 AM (This post was last modified: 04-04-2014 08:20 AM by derpf.)
Post: #1
Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
White GSFrame, but loads quite a bit of data and has an FMOD thread that seems to be stuck on some unimplemented SPU stuff dealing with timing. That could be why it doesn't progress further, but I couldn't say. Has the "LIBAUDIO POSITION NO LONGER INCREMENTING!!" error in the console, much like another game I can't recall.

Log: http://pastebin.com/G9FCvzCE


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05-19-2014, 02:24 PM
Post: #2
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
Shows texture in RSX debugger.


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PCSX3 - it's real? [Image: lol.gif]
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08-10-2014, 07:17 PM
Post: #3
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
Shows loading screen, after pressing X button does something odd (maybe asks to login into PSN)
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x003ac004]} cellNetCtl TODO: cellNetCtlNetStartDialogLoadAsync(param_addr=0xd00100b0)


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08-11-2014, 01:07 AM
Post: #4
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
cool that new games showing intro screen

Cool

VISIT

http://pcgamerscreed.blogspot.in/
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08-11-2014, 07:13 AM
Post: #5
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
(08-10-2014 07:17 PM)BlackDaemon Wrote:  Shows loading screen, after pressing X button does something odd (maybe asks to login into PSN)
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x003ac004]} cellNetCtl TODO: cellNetCtlNetStartDialogLoadAsync(param_addr=0xd00100b0)

here the answer, bro)



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08-11-2014, 04:50 PM
Post: #6
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
Darkriot, thanks for hint. Smile Well, my guess was close. Big Grin

Pressing D (right) and K (X) buttons allows to go a bit further, but it stuck on saving. =\

PCSX3 - it's real? [Image: lol.gif]
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08-12-2014, 06:45 AM
Post: #7
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
(08-11-2014 04:50 PM)BlackDaemon Wrote:  Darkriot, thanks for hint. Smile Well, my guess was close. Big Grin

Pressing D (right) and K (X) buttons allows to go a bit further, but it stuck on saving. =\

I managed to somehow get memory leak Confused
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09-01-2014, 06:56 PM (This post was last modified: 09-01-2014 06:58 PM by tambre.)
Post: #8
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.


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09-01-2014, 07:53 PM (This post was last modified: 09-01-2014 07:59 PM by Darkriot.)
Post: #9
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
(09-01-2014 06:56 PM)tambre Wrote:  Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.

Wow, it's nice! Thank you a lot for your help with implementing)
(sorry for bad englishConfused)

Can u start game, or it can get freezing?

P.S. okay, when i can download new Rpcs3 rev., i can test it myself =)
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09-02-2014, 11:08 AM (This post was last modified: 09-02-2014 11:09 AM by Darkriot.)
Post: #10
RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
I can't get menu, just black screen with so many times "Resume" emu(
What the resolution and buffers need to be turn on?
...or need do something else?
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