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Strange bug on Intel HD4000
Render stop by GlEnable 0x500 but if can push on resume buttoh you can view render OK

Only working without stop glEnable error is Avoidance .

Mini-video I created .

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[Image: 1388267.png]
We use some extensions like GL_DEPTH_BOUNDS_TEST_EXT which aren't supported by the intel GPU drivers. When we get things running decently we might try to avoid those to get it running on a more wide array of hardware but for now it's not really important.
Ah I see with

It's working Thanks for this Big Grin
[Image: 1388267.png]
Not a big deal tbh. I don't think an intel HD4000 would ever run a PS3 emulator at playable speeds.

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