Assault Heroes [NPUB30028]
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03-26-2014, 09:18 PM
(This post was last modified: 03-27-2014 03:40 AM by emunewzdecade.)
Post: #1
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Assault Heroes [NPUB30028]
The game goes to load with black GSFrame and vary between 16-30 frames.
![]() ![]() Log file: http://pastebin.com/46Gh211U |
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04-02-2014, 03:13 AM
Post: #2
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RE: Assault Heroes [NPUB30028]
infinite loop:
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0) Code: [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02) |
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07-16-2014, 05:52 AM
(This post was last modified: 07-16-2014 06:11 AM by emunewzdecade.)
Post: #3
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RE: Assault Heroes [NPUB30028]
* rpcs3 revision 75e81bc *
Now no more infinite loop.; the game no longer crashes after booting; In "RSX Debugger" generated some texture, but at the moment visible with a black screen. Some significant changes in the new log file. Code: ... log updated http://pastebin.com/wK7zhVPm ![]() |
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12-14-2014, 11:28 AM
Post: #4
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RE: Assault Heroes [NPUB30028]
Another two or three corrupted images in RSX debugger, game is promising, but it is looped again or i dont know what to press to go past menu.
New log: |
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12-14-2014, 11:42 AM
Post: #5
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RE: Assault Heroes [NPUB30028] | |||
01-06-2016, 10:05 AM
Post: #6
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RE: Assault Heroes [NPUB30028]
Shows intros on recent master build. One of SPURS threads crashes during loading. Requires libSre and JpgDec LLE'd.
PCSX3 - it's real? ![]() |
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02-08-2017, 02:27 AM
Post: #7
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RE: Assault Heroes [NPUB30028]
Goes ingame on recent master build v0.0.1-1669d0fd (PR #2352).
LLE used Code: - libac3dec.prx PCSX3 - it's real? ![]() |
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05-26-2017, 11:14 AM
Post: #8
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RE: Assault Heroes [NPUB30028]
It's playable now at 60fps, the only issue is the terrain doesnt look exactly right but doesn't stop gaming from being playable.
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