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Midnight Club: Los Angeles [BLES00362]
#1
With last build d3d12 branch of vlj


LLE :
CellSre
cellNetCtl
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#2
(01-02-2016, 05:59 PM)Dante38490 Wrote: With last build d3d12 branch of vlj

basic lle requiered

"basic lle requiered"
Please list the LLE modules used, as per the guidelines.
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#3
(01-02-2016, 06:32 PM)tambre Wrote:
(01-02-2016, 05:59 PM)Dante38490 Wrote: With last build d3d12 branch of vlj

basic lle requiered

"basic lle requiered"
Please list the LLE modules used, as per the guidelines.

yes sorry, just for me basic = cellspurs ^^
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Reply
#4
RPCS3 v0.0.2-5264-07932331 Alpha

Midnight Club Los Angeles is now technically fully playable. The car physics are working, races can be started and completed and the graphics are accurate apart from missing shadows and some brightness/lighting issues. The low FPS (~ 6 - 8 ) however make the game unplayable. The SPU LLVM implementation in the future should however give the game the speed needed to play it properly.

-Settings:
API: Vulkan
SPU: ASMJIT
PPU: LLVM
Lower SPU thread priority: Enabled
Bind SPU thread to secondary cores: Enabled
LLE: Load liblv2.sprx only
Use GPU texture scaling: Enabled
Resolution: 1280x720
Ratio: 16:9

Hardware:
Zotac GTX 970
i7 4790k @ 4,6 GHz
16 GB DDR 3 1600 MHz RAM
Windows 10 64 Bit


Attached Files Thumbnail(s)
                   

.zip   RPCS3_MCLA_LOG_08-06-2017.zip (Size: 291.01 KB / Downloads: 85)
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#5
Moving to Ingame. No discrepancies between SPU / PPU Precise / Fast anymore?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#6
(06-27-2017, 03:59 PM)Annie Wrote: Moving to Ingame. No discrepancies between SPU / PPU Precise / Fast anymore?

https://github.com/RPCS3/rpcs3/issues/2825
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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