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Fat Princess [NPUA80139]
#11
Not works for me, I have Just a black screen, with 9 fps freezed
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#12
You have to open the SELF from USRDIR.
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#13
(10-22-2015, 05:04 PM)Pachus Wrote: You have to open the SELF from USRDIR.
oh ok, it is a strange, no laucnh game but launch .self
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#14
Goes ingame with graphics issues on recent master build. Requires libSre and L10n LLE'd.


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#15
{PPU Thread[0x6f] (tool_client_thread)[0x0027b624]} sys_net: socketselect(): error 38 Error all the time :/ If i disable NETCtl it gives to me that error {PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.
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#16
(03-11-2016, 11:18 AM)juanmahl Wrote: {PPU Thread[0x6f] (tool_client_thread)[0x0027b624]} sys_net: socketselect(): error 38 Error all the time :/ If i disable NETCtl it gives to me that error {PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.

Log please. I'm guessing you tried to LLE cellNetCtl? It obviously isn't going to work, as it can't interact with your OS's networking stuff.
I'm not sure why that error always occurs the first time. After the error occurs the code does buffer resizing and tries it again, and I've never seen it fail after the error handling.
I feel that I implemented that part quite poorly and I'd like to overall rework it to be more reasonable, use smart pointers and to remove a lot of duplicate code.
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#17
Log: http://www.mediafire.com/download/jf641d.../RPCS3.log

Errors:
LDR: Unknown module 'cellLibprof' in 'cellSre_Library' library
LDR: Unknown function 'cellUserTraceRegister' (0x43e718)
LDR: Unknown function 'cellUserTraceUnregister' (0x43e738)
LDR: Unknown function '0x9FB6228E' (0x43e978)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{SPU[0x29] Thread (picoSpursCellSpursKernel0)[0x08e58]} SPU: [0x08e5c] Branch-to-next with $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00a80] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00acc] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00aec] Interrupt Return
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} Exception: Unimplemented instruction
(in file Emu\Cell\SPUASMJITRecompiler.cpp:919, in function spu_recompiler::IRET)
{PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.
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#18
(03-11-2016, 01:39 PM)juanmahl Wrote: Log: http://www.mediafire.com/download/jf641d.../RPCS3.log

Errors:
LDR: Unknown module 'cellLibprof' in 'cellSre_Library' library
LDR: Unknown function 'cellUserTraceRegister' (0x43e718)
LDR: Unknown function 'cellUserTraceUnregister' (0x43e738)
LDR: Unknown function '0x9FB6228E' (0x43e978)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{SPU[0x29] Thread (picoSpursCellSpursKernel0)[0x08e58]} SPU: [0x08e5c] Branch-to-next with $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00a80] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00acc] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00aec] Interrupt Return
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} Exception: Unimplemented instruction
(in file Emu\Cell\SPUASMJITRecompiler.cpp:919, in function spu_recompiler::IRET)
{PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.

Okey, you're doing quite a bit wrong there.

Please read the newcomer's guide, the FAQ and see the list of playable games.
If you're having any problems, please also read how to report issues and when reporting statuses of games, please read the submission guidelines.

Please keep in mind that piracy is not allowed and asking help with piracy, requesting pirated firmware files or games may result in a permanent suspension.
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#19
Tested on recent master build v0.0.1-8-60bd2fb. Ingame graphics improved, compared to previous test, but still has some glitches.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx


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#20
As of v0.0.4-6109-de465cb9 (although it says v0.0.4-6960 on the site), the introduction is now able to run at a good framerate! But the screen after that ends up with a black screen.

               

EDIT: forgot to mention the list of LLEs' used:
- libadec.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libl10n.sprx
- libnet.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libspurs_jq.sprx
- libsre.sprx

EDIT 2: libnet.sprx doesn't seem necessary, but recommended to prevent the slowdown at the intro, as it helped increase the fps by a lot


Attached Files
.rar   Fat Princess.log.rar (Size: 227.61 KB / Downloads: 104)
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