This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Guided Fate Paradox [BLUS31312]
This is a lot more playable now. With the latest bunch of fixes all graphics are visible with only minor glitches, the screen no longer flickers black, and speed is quite good. With my Sandy Bridge quad core with hyperthreading at 2,2 ghz (I downclocked, need to repaste or it shuts down due to heat) i get about 3-5 fps, I think 10 fps would be reachable on a Haswell at 4+ ghz, which finally puts the frame rate in the right order of magnitude.

Most importantly with cellSyncQueue among other things now worked on, it no longer crashes after moving inside the first room.

Text is a bit funny though, it looks like there is a space between every letter, and text can continue outside the visible screen. I suppose you can work around it with a custom font.

However, moving along quite a few scenes it finally segfaults with no preceding logged errors.

Code:
G: E {PPU[1] Thread (CPUThread)[0x00322d3c]} Exception: Access violation: addr = 0xcfffffa0


Logs and stuff are attached.


.7z   guided fate paradox logs.7z (Size: 639.22 KB / Downloads: 103)

   
   
   
   
   
   
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
(07-29-2014, 11:53 AM)ssshadow Wrote: This is a lot more playable now. With the latest bunch of fixes all graphics are visible with only minor glitches, the screen no longer flickers black due to z-culling issues, and speed is quite good. With my Sandy Bridge quad core with hyperthreading at 2,2 ghz (I downclocked, need to repaste or it shuts down due to heat) i get about 3-5 fps, I think 10 fps would be reachable on a Haswell at 4+ ghz, which finally puts the frame rate in the right order of magnitude.

Most importantly with cellSyncQueue among other things now worked on, it no longer crashes after moving inside the first room.

Text is a bit funny though, it looks like there is a space between every letter, and text can continue outside the visible screen. I suppose you can work around it with a custom font.

However, moving along quite a few scenes it finally segfaults with no preceding logged errors.

Code:
G: E {PPU[1] Thread (CPUThread)[0x00322d3c]} Exception: Access violation: addr = 0xcfffffa0


Logs and stuff are attached.

Just need PPU Jit and more optimizations.And then everything will be normal fps.
Reply
Cyrax_X, I think, PPU Jit needed in the later stages of development, as now we must get more run homebrew in the future will have to be made which PPU Recompiler.

P.S. I hope many people understood what I wrote (meant) Confused
Reply
(07-29-2014, 01:28 PM)Darkriot Wrote: Cyrax_X, I think, PPU Jit needed in the later stages of development, as now we must get more run homebrew in the future will have to be made which PPU Recompiler.

P.S. I hope many people understood what I wrote (meant) Confused

I understand.
Reply
Video this time. Well, whenever youtube finishes processing.

https://www.youtube.com/watch?v=MvD63P_HsTM

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
i tested the game, and it works untill you get to activate some kind of a circuit (after the general store opens) after that, when talking to lilliel (i think thats her name) it goes to the screen with the clock and some light starts shining, after that, i skipped the cutscene and the emu stops, hitting the resume button does not help.
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
Reply
(07-29-2014, 06:08 PM)Ekaseo Wrote: i tested the game, and it works untill you get to activate some kind of a circuit (after the general store opens) after that, when talking to lilliel (i think thats her name) it goes to the screen with the clock and some light starts shining, after that, i skipped the cutscene and the emu stops, hitting the resume button does not help.

There are a few branches you can take, like skipping the tutorial or not, but it always crashes with a access violation error when it should load what is seen after the first seconds in this video: https://www.youtube.com/watch?v=T51dCJ7l-d4

(That is, the battle and dungeon crawling part of the game)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
(07-29-2014, 06:00 PM)ssshadow Wrote: Video this time. Well, whenever youtube finishes processing.

https://www.youtube.com/watch?v=MvD63P_HsTM


Maybe, you off sound?This will increase the speed.
Reply
I think yes, disable audio increase a little speed.
Reply
(07-30-2014, 10:48 PM)Alexander9000 Wrote: I think yes, disable audio increase a little speed.

yep speed increase if you turn off audio by 20-60%
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)