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Sonic CD [NPUB30624]
#41
(05-18-2014, 11:51 AM)BlackDaemon Wrote: Recorded small video demo Tongue

We need some blast processing Wink
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#42
(05-18-2014, 11:57 AM)ssshadow Wrote:
(05-18-2014, 11:51 AM)BlackDaemon Wrote: Recorded small video demo Tongue

We need some blast processing Wink

Yeah something like 10 Xeon 8 core GHZ 25k or else lol
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#43
(05-18-2014, 11:54 AM)ssshadow Wrote:
(05-18-2014, 11:26 AM)jacky400 Wrote: Fair enough. One quick question though not related to this game, normally how long it take from loading screen to the title screen in Disgaea 3?

A couple of minutes, haven't measured. Certainly more than 1 minute, but probably less than 10.

Thanks .
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#44
About 7 fps ingame on i7-4770K, nice)


Attached Files Thumbnail(s)
           
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#45
Nice to see some progress Smile
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#46
[Image: inuOQ.jpg]
7 fps on my beast machine.If this emu used my ram aswell i am sure i would get higher.
i7 3930K Overclocked 4.7 Ghz
X2 R9 295X2
32GB DDR3 Ram Overclocked 3000 MHz
Asus Sabertooth X79
XSPC Raystorm EX560 Extreme Water Cooling Kit
4K monitor
Corsair RGB Mouse and keyboard
Best Sound System by Sony

Late Late 2015 Updated my specs Smile
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#47
between 5-6 fps on old i5 core 2500k
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#48
Seems to me that i5 and i7 only 1-2 FPS difference here Smile
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#49
How are any of you getting this to load?

With the latest automatic build, mine just stops before doing any openAL video.

cellSysmodule warning: cellSysmoduleUnloadModule(CELL_SYSMODULE_IO)
[W : PPU[1] Thread (CPUThread)[0x000a411c]]: SysCall 988! r3: 0x1, r4: 0x0, pc: 0xa411c
[W : PPU[1] Thread (CPUThread)[0x000a7ecc]]: SysCall 988! r3: 0x1, r4: 0x0, pc: 0xa7ecc
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cf20)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cf48)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cf70)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0ce58)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0ce80)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cea8)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0ced0)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cef8)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0d798)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0d998)
[W : PPU[1] Thread (CPUThread)[0x00e290e8]]: Process warning: sys_process_exit(0)
[S : PPU[1] Thread (CPUThread)[0x00e290e8]]: Process finished


THen that's it, click resume and it just going into an endless loop.

Help!

Thanks,
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#50
(05-21-2014, 05:59 PM)niallquinn Wrote: How are any of you getting this to load?

With the latest automatic build, mine just stops before doing any openAL video.

cellSysmodule warning: cellSysmoduleUnloadModule(CELL_SYSMODULE_IO)
[W : PPU[1] Thread (CPUThread)[0x000a411c]]: SysCall 988! r3: 0x1, r4: 0x0, pc: 0xa411c
[W : PPU[1] Thread (CPUThread)[0x000a7ecc]]: SysCall 988! r3: 0x1, r4: 0x0, pc: 0xa7ecc
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cf20)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cf48)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cf70)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0ce58)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0ce80)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cea8)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0ced0)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0cef8)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0d798)
[W : PPU[1] Thread (CPUThread)[0x00e290dc]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe0d998)
[W : PPU[1] Thread (CPUThread)[0x00e290e8]]: Process warning: sys_process_exit(0)
[S : PPU[1] Thread (CPUThread)[0x00e290e8]]: Process finished


THen that's it, click resume and it just going into an endless loop.

Help!

Thanks,

When a game quits itself it could be due to missing files, encryption/license issues and such, from what I have seen. Confirm that you ripped the game correctly...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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