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Spelunky [NPUB31288]
#1
Game loads, and shows some logos. After that stops, but it still trying do something. If you want I gonna make a video.

Log: http://www.sendspace.com/file/imuypt

[Image: out.php?i=755335_as1.png]
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
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#2
That free space error is definitely cellSaveDataAutoLoad2 btw. Third game that I have seen that does it.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
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#4
now, it working on full-screen. (last rev. from nekotekina)
http://puu.sh/7yP9f.jpg
http://puu.sh/7yP9C
http://puu.sh/7yQcG

P.S. sorry for the WoW on BG =)
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#5
ok, now it belongs into intro section
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#6
[Image: 0zCyVIP.png]

DbgConsole
[Image: E6q1Dxn.png]

loop
Quote:[[E : PPU[134] Thread (FMOD BGM status query thread)[0x0039c0ac]]: TODO: cellSysutilGetBgmPlaybackStatus
[E : PPU[134] Thread (FMOD BGM status query thread)[0x0039c0ac]]: TODO: cellSysutilGetBgmPlaybackStatus
[E : PPU[134] Thread (FMOD BGM status query thread)[0x0039c0ac]]: TODO: cellSysutilGetBgmPlaybackStatus
[E : PPU[134] Thread (FMOD BGM status query thread)[0x0039c0ac]]: TODO: cellSysutilGetBgmPlaybackStatus
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#7
I can't run the game, it fails with a null deref: [E : PPU[1] Thread (CPUThread)[0x00398028]]: Read16 from null block: [00000000]
Log here: http://pastebin.com/UhQPuvHG

I implemented cellSysutilGetBgmPlaybackStatus to see if it goes any farther but I can't test it because of this Sad
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#8
Maybe you have a different version of the game... Confirm it is NPUB31288
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#9
It is. I've actually gotten it to boot TWICE, out of about ~70 tries. The rest all die with a null deref -- and I have no idea why. Can anyone boot this game reliably or is it just me having problems?
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#10
Try an older build, it may have broke with all the small changes that was made this week. Arkedo 2 regressed for example.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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