This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Linux
#1
Hi, I would to now how to build rpcs3 under linux. Cann someone write me here how to do it? Sorry for my bad english.
Reply
#2
Really anybody doesn't know how to build RPCS3 under linux? It's the only thing what holds me at Windows.
Reply
#3
Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).
Reply
#4
(03-30-2014, 06:23 PM)Bigpet Wrote: Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?
Reply
#5
(03-30-2014, 10:50 PM)Patrikb56 Wrote:
(03-30-2014, 06:23 PM)Bigpet Wrote: Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.
Reply
#6
(03-31-2014, 09:24 AM)derpf Wrote:
(03-30-2014, 10:50 PM)Patrikb56 Wrote:
(03-30-2014, 06:23 PM)Bigpet Wrote: Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.

Errors after make command are here: http://pastebin.com/raFiJ6Ma
Reply
#7
(03-31-2014, 11:23 AM)Patrikb56 Wrote:
(03-31-2014, 09:24 AM)derpf Wrote:
(03-30-2014, 10:50 PM)Patrikb56 Wrote:
(03-30-2014, 06:23 PM)Bigpet Wrote: Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.

Errors after make command are here: http://pastebin.com/raFiJ6Ma

AlexAltea is right, you need wxWidgets >= 3.0, and make sure you install libglew-dev

You'll probably have to compile wxWidgets yourself, which is a whole nother bag of worms.

When you do eventually get it compiling, it'll crash Smile
Reply
#8
(03-31-2014, 01:00 PM)BageDevimo Wrote:
(03-31-2014, 11:23 AM)Patrikb56 Wrote:
(03-31-2014, 09:24 AM)derpf Wrote:
(03-30-2014, 10:50 PM)Patrikb56 Wrote:
(03-30-2014, 06:23 PM)Bigpet Wrote: Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.

Errors after make command are here: http://pastebin.com/raFiJ6Ma

AlexAltea is right, you need wxWidgets >= 3.0, and make sure you install libglew-dev

You'll probably have to compile wxWidgets yourself, which is a whole nother bag of worms.

When you do eventually get it compiling, it'll crash Smile

Ok. Now it's doing this: http://pastebin.com/HYwuyuwD
Is it normal?
Reply
#9
Quote:Ok. Now it's doing this: http://pastebin.com/HYwuyuwD
Is it normal?

Try using the -fpermissive flag in the settings, if GNU GCC 4.7.

Also, try this reading this for that repetitive message "declared here, later in the translation unit."

http://gcc.gnu.org/gcc-4.7/porting_to.html
Reply
#10
(03-31-2014, 07:39 PM)mushroom Wrote:
Quote:Ok. Now it's doing this: http://pastebin.com/HYwuyuwD
Is it normal?

Try using the -fpermissive flag in the settings, if GNU GCC 4.7.

Also, try this reading this for that repetitive message "declared here, later in the translation unit."

http://gcc.gnu.org/gcc-4.7/porting_to.html

If you're building using the cmake, it _should_ have -fpermissive, I think.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)