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Disgaea D2 [BLES01939]
12-07-2015, 09:00 AM
Post: #21
RE: Disgaea D2 [BLES01939]
Hi All. I tried to run the game today, and it shows an animated boot logo.
   


Attached File(s)
.zip  log.zip (Size: 16.42 KB / Downloads: 12)
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12-07-2015, 11:45 PM
Post: #22
RE: Disgaea D2 [BLES01939]
(12-07-2015 09:00 AM)koSTENLPFan Wrote:  Hi All. I tried to run the game today, and it shows an animated boot logo.

Sweet. Someone on Windows 10 should test with the DX12 backend and see if it looks better.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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12-21-2015, 07:43 PM
Post: #23
RE: Disgaea D2 [BLES01939]
(12-07-2015 11:45 PM)ssshadow Wrote:  
(12-07-2015 09:00 AM)koSTENLPFan Wrote:  Hi All. I tried to run the game today, and it shows an animated boot logo.

Sweet. Someone on Windows 10 should test with the DX12 backend and see if it looks better.

Planning on testing today with LLEs from Disgaea 4, I'll let you know results.
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12-21-2015, 10:42 PM
Post: #24
RE: Disgaea D2 [BLES01939]
Tried it today with the following LLE modules enabled:

cellAdec_Library v1.1
cellAtrac3dec_Library v1.1
cellAtrac3multidec_Library v1.1
cellAtrac_Library v1.1
cellAtracXdec_Library v1.1
CELL_L10N_PRX_MODULE_NAME v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cellAuthDialogUtility v1.1

I got as far as the prinny-spinning loading screen at about 50 fps for nearly 4 seconds, then an error:

"Exception: Access violation reading location 0x4 (in file ..\Utilities\Thread.cpp:1128, in function_se_translator)"

I will upload a full log file after I perform a bit more troubleshooting. My thoughts currently are that I can't get to the menu because instead of loading a skippable intro scene before the menu (like Disgaea 3 and 4), Disgaea D2 shows it after a short loading screen, which prevents it from being skipped. I will use the different avi LLE modules that Guided Fate Paradox is currently using to display its intros, but all help is appreciated.

My rig is as follows:
CPU - Intel i7 4790k (4.4 GHz)
GPU - GTX 960 SSC (no overclock)
RAM - 16 GB DDR3 @ 1333 MHz

(just wanted to say I love this community and will do all I can to get this emulator up and running! <3)
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01-10-2016, 04:09 PM
Post: #25
RE: Disgaea D2 [BLES01939]
v0.0.0.6-5-b055747

Boot logo shows correctly in OpenGL.
But after pushing "Stop" button it crashes. Confused


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.zip  bles01939_log.zip (Size: 17.11 KB / Downloads: 1)
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02-24-2016, 06:10 PM
Post: #26
RE: Disgaea D2 [BLES01939]
Hello, after i load the game it shows the loading screen without problem but it seems it crashes as soon as the loading screen ends, without showing intro.
Being the pc illiterate i am i have no idea what the log means, it would be really really awsome if somebody could help me. Thanks...


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.rar  RPCS3.rar (Size: 13.34 KB / Downloads: 7)
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02-24-2016, 06:15 PM
Post: #27
RE: Disgaea D2 [BLES01939]
It crashed and that's about it. Seems like there are some internal errors from the engine, though.
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02-24-2016, 06:24 PM
Post: #28
RE: Disgaea D2 [BLES01939]
(02-24-2016 06:15 PM)tambre Wrote:  It crashed and that's about it. Seems like there are some internal errors from the engine, though.

seems so, then again i realized i could click "resume" in the debugger which jsut results in me getting an infinite loading screen.
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08-03-2016, 12:33 PM (This post was last modified: 08-03-2016 12:35 PM by Lemiru.)
Post: #29
RE: Disgaea D2 [BLES01939]
Last reply was in february so I decide to test how disgaea D2 works now. Game don't stuck in loading screen anymore and I can even start new game. Problem is very long loading time for any locations (usualy I must wait few minutes) and missing character voices and music (and other sounds doesn't work properly because game work in +-10 fps). Here you have two screenshots from tutorial battle:
   
   

My PC:
GeForce GTX 760
Intel Core I5-4590
8 GB RAM
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10-15-2016, 09:47 PM (This post was last modified: 10-15-2016 09:49 PM by ssshadow.)
Post: #30
RE: Disgaea D2 [BLES01939]
Loading times are still insane, we are taking 10 minutes after the intro and loading the first scene outside, but if you enable a bunch of audio modules music and voice acting is kind of working. It will usually play for a bit and then cut off, but sometimes reappear when it feels like it.

The game is working, even with the PPU recompiler which helps the frame rate a little bit (but not loading times), it just sounds terrible and takes forever to load. And this is some kind of I/O issue because CPU usage is only around 3 % when loading...

Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libfs.prx
    - libjpgdec.prx
    - libl10n.prx
    - libm2aacdec.prx
    - libm4aacdec.prx
    - libm4aacdec2ch.prx
    - libm4aacdec2chmod.prx
    - libm4aacdec2chmod2.prx
    - libmp3dec.prx
    - libmp3sdec.prx
    - libmpl1dec.prx
    - libpamf.prx
    - libpngdec.prx
    - libresc.prx
    - librtc.prx
    - libspurs_jq.prx
    - libsre.prx
    - libwmadec.prx

       
.zip  D2.zip (Size: 301.95 KB / Downloads: 121)

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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