Astro Tripper [NPUB30062]
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03-09-2014, 10:00 AM
Post: #1
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Astro Tripper [NPUB30062]
Shaders decoder issues, shows some logo texture in RSX debugger.
PCSX3 - it's real? ![]() |
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06-23-2014, 08:37 AM
(This post was last modified: 06-23-2014 09:06 AM by aniruddh.)
Post: #2
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astro tripper [NPUB30062]
load texture and trophies
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01-05-2016, 01:17 PM
Post: #3
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RE: Astro Tripper [NPUB30062]
Tested on recent master build. Requires .sdat files decrypted and libSre LLE'd. Shows menus, graphics kinda broken. Crashes after choosing difficulty.
Code: ... PCSX3 - it's real? ![]() |
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01-25-2017, 07:40 PM
(This post was last modified: 01-25-2017 08:39 PM by BlackDaemon.)
Post: #4
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RE: Astro Tripper [NPUB30062]
Tested on recent master build v0.0.1-8-60bd2fb using OpenGL. Shows better graphics in menu, but still crashes on loading screen due to shaders issue
Code: E {rsx::thread} RSX: Unknown/illegal instruction: 0x6e (forced unit 0) LLE used Code: - libadec.prx PCSX3 - it's real? ![]() |
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02-19-2017, 02:30 AM
Post: #5
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RE: Astro Tripper [NPUB30062]
Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Probably playable now.
LLE used Code: - libac3dec.sprx PCSX3 - it's real? ![]() |
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05-26-2017, 11:22 AM
Post: #6
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RE: Astro Tripper [NPUB30062]
It's playable yep.
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