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Nier Replicant [BLJM60223]
08-02-2017, 03:46 PM
Post: #11
RE: Nier Replicant [BLJM60223]
Good news, the game is now in a much more playable state than before.
Prologue plays at about 15-30fps.
To fix the white screen, enable the color buffer in the RPCS3 settings.
However, the game gets past the prologue now, tho once you get to this point all the graphics are severely messed up.

[Image: R2JvhR9.png]

Using a i7-2600k @ 4.4GHz, MSI GTX 1060 6GB, LLVM and Vulkan.
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08-06-2017, 10:55 AM
Post: #12
RE: Nier Replicant [BLJM60223]
https://youtu.be/Yv4F20i3M9I

It works at 20 ~ 30 fps.
It seems that playing is not bad.
But sometimes it stops.

rpcs3-v0.0.3-2017-08-05-874a0a3b_win64

Intel® Core™ i7-4770 CPU @ 3.40GHz | 8 Threads | 15.95 GiB RAM

Settings:
Vulkan
LLVM, ASMJIT
Automatic LLE
Write Color Buffers on
Framelinit=30 (If set to 60, the sync is not correct)

[video=youtube]<iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/Yv4F20i3M9I\" frameborder=\"0\" allowfullscreen></iframe>[/video]
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08-14-2017, 12:57 PM
Post: #13
RE: Nier Replicant [BLJM60223]
(08-06-2017 10:55 AM)Arkru Wrote:  https://youtu.be/Yv4F20i3M9I

It works at 20 ~ 30 fps.
It seems that playing is not bad.
But sometimes it stops.

rpcs3-v0.0.3-2017-08-05-874a0a3b_win64

Intel® Core™ i7-4770 CPU @ 3.40GHz | 8 Threads | 15.95 GiB RAM

Settings:
Vulkan
LLVM, ASMJIT
Automatic LLE
Write Color Buffers on
Framelinit=30 (If set to 60, the sync is not correct)

[video=youtube]<iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/Yv4F20i3M9I\" frameborder=\"0\" allowfullscreen></iframe>[/video]

As I said, only the prologue. After the prologue everything is purple and black and fps drops way low unless something changed recently that I'm unaware of. And yes it crashes randomly.
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09-04-2017, 07:46 AM
Post: #14
RE: Nier Replicant [BLJM60223]
Town now shows semi-correctly. Use OpenGL with GPU Texture Scaling.
But now the character's position/camera angle is messed up.
[Image: vRIzp35.jpg]
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