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Red Dead Redemption [BLUS30418]
#6
(03-15-2014, 09:49 PM)ssshadow Wrote:
(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F

The game even exits itself Tongue Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.

It's self aware I guess Big Grin
And the GCM API RSX uses I think. What I'm interested in is how many games actually utilize all the SPUs rather than relying purely on the PPU. In theory all early 3rd party games could be easier to emulate as developers weren't familiar with the HW.
CPU : Intel Core i7-3770S
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OS : Windows 10 Pro (1607) 64bit

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Messages In This Thread
Red Dead Redemption [BLUS30418] - by Blackbird - 03-08-2014, 11:49 AM
RE: Red Dead Redemption [BLUS30418] - by d875j - 03-08-2014, 04:55 PM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 03-15-2014, 09:49 PM
RE: Red Dead Redemption [BLUS30418] - by Blackbird - 03-15-2014, 11:23 PM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 03-16-2014, 12:26 AM
RE: Red Dead Redemption [BLUS30418] - by d875j - 03-16-2014, 11:32 PM
RE: Red Dead Redemption [BLUS30418] - by Nezarn - 10-22-2016, 09:05 PM
RE: Red Dead Redemption [BLUS30418] - by Annie - 10-22-2016, 08:16 PM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 10-22-2016, 09:29 PM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 10-22-2016, 10:06 PM
RE: Red Dead Redemption [BLUS30418] - by Annie - 10-22-2016, 10:16 PM
RE: Red Dead Redemption [BLUS30418] - by Nezarn - 10-22-2016, 10:48 PM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 10-22-2016, 11:23 PM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 10-22-2016, 11:28 PM
RE: Red Dead Redemption [BLUS30418] - by Anzuni - 06-10-2017, 04:55 AM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 08-10-2017, 08:03 AM
RE: Red Dead Redemption [BLUS30418] - by ssshadow - 08-18-2017, 05:09 PM

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