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Red Dead Redemption [BLUS30418]
#21
(10-22-2016, 11:23 PM)ssshadow Wrote:
(10-22-2016, 11:13 PM)Loksortfjnasdrt Wrote: @ssshadow - Thanks again, I'm using them now.
@Annie - Sorry for the REDACTED link.

Just to make sure I'm doing everything right:
1) The best way for opening the game is by going to "Boot -> Boot game" and selecting the USRDIR folder inside the game's main directory? (It does have a PKG file as well...)
2) Should I delete the game folders that were created automatically in dev_hdd0 and dev_hdd1 ?

Here's a photo of my current settings (with app version) - https://drive.google.com/file/d/0B9DodDN...pIMTQ/view

I tried running the game now with these settings and methods, and still didn't work. (New log file - https://drive.google.com/file/d/0B9DodDN...k1T2M/view)

Whatever you did to get that log was correct as the game started to boot, and then something went wrong, but that's outside of the selected LLE modules and other settings. At this point it's clear that the game will not progress any further.

So you're saying it wont work at the moment, or never?
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#22
(10-22-2016, 11:25 PM)Loksortfjnasdrt Wrote:
(10-22-2016, 11:23 PM)ssshadow Wrote:
(10-22-2016, 11:13 PM)Loksortfjnasdrt Wrote: @ssshadow - Thanks again, I'm using them now.
@Annie - Sorry for the REDACTED link.

Just to make sure I'm doing everything right:
1) The best way for opening the game is by going to "Boot -> Boot game" and selecting the USRDIR folder inside the game's main directory? (It does have a PKG file as well...)
2) Should I delete the game folders that were created automatically in dev_hdd0 and dev_hdd1 ?

Here's a photo of my current settings (with app version) - https://drive.google.com/file/d/0B9DodDN...pIMTQ/view

I tried running the game now with these settings and methods, and still didn't work. (New log file - https://drive.google.com/file/d/0B9DodDN...k1T2M/view)

Whatever you did to get that log was correct as the game started to boot, and then something went wrong, but that's outside of the selected LLE modules and other settings. At this point it's clear that the game will not progress any further.

So you're saying it wont work at the moment, or never?

At the moment (and probably in the near future). Of course more and more games are starting to work every month, and some day so will this one.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#23
ok, it was worth a shot. Thanks again guys! keep the good work
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#24
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
Quote:·F 0:00:14.576376 {PPU[0x1000000] Thread (main_thread) [0x019d8714]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_libc_.cpp:339)


Attached Files
.7z   RPCS3.7z (Size: 51.03 KB / Downloads: 77)
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#25
RPCS3 v0.0.2-5269-9c6b134c Alpha

game now reaches main menu but freezes before you can hit start. its the same point no matter what renderer that you use


Attached Files Thumbnail(s)
           

.rar   RPCS3.rar (Size: 127.42 KB / Downloads: 64)
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#26
I am able to go in game and move around, although it gets about 1 fps. Whereas games like Catherine and Katamari Forever run pretty much full speed. Both OpenGL and Vulkan work. Also there are quite a number of graphic errors while using either graphics API.

By the way this was obtained via RPCS3 v0.0.3-5606-e9b020bea Alpha in Arch Linux.


Attached Files Thumbnail(s)
       
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#27
(08-10-2017, 01:36 AM)scorpiove Wrote: I am able to go in game and move around, although it gets about 1 fps. Whereas games like Catherine and Katamari Forever run pretty much full speed. Both OpenGL and Vulkan work. Also there are quite a number of graphic errors while using either graphics API.

By the way this was obtained via RPCS3 v0.0.3-5606-e9b020bea Alpha in Arch Linux.

CPU and GPU? (And what GPU driver?)

Could try to play with number of SPU threads, but this is a very slow game for now regardless.

Also attach the log file so I can move this to ingame.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#28
build v0.0.3-f21a3069
goes in game crashes every so often requires spu loop detection disabled or it will lock up when it fails to enable the spu thread required when loading new cells and setting preferred spu threads to low will cause audio to cut causing lock ups during cutscenes and the frame rate is not the best. log attached had to exit after it going in game to keep it below 2mb even compressed.


Attached Files Thumbnail(s)
       

.7z   RPCS3.log.7z (Size: 781.67 KB / Downloads: 71)
i7-4770k at 4.5ghz
RX 480 8gb
16 gigs of DDR3 at 1866mhz
windows 10 64 bit and kubuntu 64 bit 17.04 mesa drivers for gpu

Spends way way to much time playing RDR in the emulator.
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#29
Moving to ingame
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#30
here is my test



can't upload big vulkan log files so i am uploading on elsewhere. here are links
vulkan log with interpreter

Vulakn log with recompiler


Attached Files
.7z   RPCS3 opengl log.7z (Size: 493.52 KB / Downloads: 81)
.7z   DX12 log.7z (Size: 63.44 KB / Downloads: 79)
i7-2600 3.4GHZ, 8gb DDR3 ram,GTX 1060 6gb
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