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Arkedo Series - 01 Jump! [NPEB00598]
03-06-2014, 05:57 PM
Post: #1
Arkedo Series - 01 Jump! [NPEB00598]
Requires to replace key.edat with decrypted one.


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03-06-2014, 06:03 PM (This post was last modified: 03-06-2014 06:05 PM by ssshadow.)
Post: #2
RE: Arkedo Series - 01 Jump! [NPEB00598]
And here we have the second commercial game to show something! To bad I have never heard of it Tongue

In any case, nice find. Would you mind posting the full log files? They may provide important clues to get it to run further.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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03-06-2014, 06:16 PM
Post: #3
RE: Arkedo Series - 01 Jump! [NPEB00598]
Cool!Good luck!
Круто!Успехов вам!
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03-06-2014, 06:34 PM
Post: #4
RE: Arkedo Series - 01 Jump! [NPEB00598]
(03-06-2014 06:31 PM)AlexAltea Wrote:  Everyone: You better put vaseline into your asses, you are going to shit bricks with BlackDaemon's next post. Big Grin Big Grin Big Grin

My body is ready...

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03-11-2014, 01:01 PM
Post: #5
RE: Arkedo Series - 01 Jump! [NPEB00598]
Well, half playable at least.

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03-11-2014, 01:11 PM
Post: #6
RE: Arkedo Series - 01 Jump! [NPEB00598]
i think this is half playable too

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03-11-2014, 01:34 PM
Post: #7
RE: Arkedo Series - 01 Jump! [NPEB00598]
but it does not just display the intro screen, it goes ingame, but anyway, its not that important

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12-01-2014, 02:54 AM
Post: #8
RE: Arkedo Series - 01 Jump! [NPEB00598]
This one shows a bit more, if you have a lot of patience Big Grin


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12-03-2014, 03:08 PM
Post: #9
RE: Arkedo Series - 01 Jump! [NPEB00598]
(12-01-2014 02:54 AM)BlackDaemon Wrote:  This one shows a bit more, if you have a lot of patience Big Grin

I need a patience 33% less Big Grin


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12-20-2015, 03:45 PM (This post was last modified: 12-20-2015 03:45 PM by ssshadow.)
Post: #10
RE: Arkedo Series - 01 Jump! [NPEB00598]
This is now completely playable with some LLE modules. I just beat the first 5 levels of the game without any issues whatsoever. I am sure it would be 60 fps like Arkedo 2 with the DX12 renderer as they run at the same speed with OpenGL (~10 fps)

I used PPU Interpreter 2 and SPU recompiler

I used these LLE Modules (all of them v1.1). I am 99 % sure you actually only need spurs and PNG decode (or it will have graphical issues).
Code:
cellSpursJq_Library=true
cellAtrac3multidec_Library=true
cellAtrac3dec_Library=true
cellAtracMulti_Library=true
cellAtrac_Library=true
cellAtracXdec_Library=true
cellPamf_Library=true
cellFont_Library=true
cellDmux_Library=true
cellDmuxPamf_Library=true
cellFiber_Library=true
cellFontFT_Library=true
cellGifDec_Library=true
cell_FreeType2_2_1=true
cellJpgDec_Library=true
CELL_L10N_PRX_MODULE_NAME=true
cellPngDec_Library=true
cellSre_Library=true
cellAuthDialogUtility=true
cellScreenShotUtility=true
cellVideoExportUtility=true

Bunch of screenshots
   
   
   
   

Log file

.7z  arkedo1.7z (Size: 56.2 KB / Downloads: 6)

Someone can move this thread to the playable section now.

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