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Not save SCREENSHOT
#11
(03-31-2014, 08:16 PM)gid15 Wrote:
(03-31-2014, 02:29 PM)onelight Wrote: PJDEX is Project Diva EXtend
if you play Project Diva on a PSP, it will generated PJD_000n.jpeg.
if you play Project Diva 2nd on a PSP, it will generated PJD2_000n.jpeg.
But always generated PSCM.DAT
OK Smile this name should then be included somewhere in the screenshot parameter structure. I've added additional logging in r3477. Could you and sum2012 rerun the games created screenshots and post the log files, the complete screenshot structure should be logged?

Thank you!
3477 log
Code:
44484 [user_main] INFO  compiler - Splitting _S1_2_8A1A37C (55/50)
44499 [user_main] INFO  hle.sceUtility - sceUtilityScreenshotInitStart 0x0927C790-0x0927CB34: startupType=2, status=0, imgFormat=2, imgQuality=100, imgFrameBufAddr=0x04000000, imgFrameBufWidth=512, imgPixelFormat=3, screenshotOffsetX=0, screenshotOffsetY=0, displayWidth=480, displayHeigth=272, screenshotID='ULJM05681', fileName='', nameRule=0, title='', parentalLevel=0, pscmFileFlag=0, iconPath='', iconPathSize=0, iconFileSize=0, backgroundPath='', backgroundPathSize=0, backgroundFileSize=0, commentFlag=0, commentShapeAddr=0x00000000, commentTextAddr=0x00000000
44572 [CRI Wave out] INFO  compiler - Splitting _S1_2_8B6B438 (227/50)
44651 [user_main] INFO  compiler - Splitting _S1_2_8B49150 (53/50)
DEBUG LOG
Code:
08:27:32  INFO compiler - user_main - Splitting _S1_2_8A1A37C (55/50)
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotInitStart paramsAddr=0x0927C790
08:27:32  INFO hle.sceUtility - user_main - sceUtilityScreenshotInitStart 0x0927C790-0x0927CB34: startupType=2, status=0, imgFormat=2, imgQuality=100, imgFrameBufAddr=0x04000000, imgFrameBufWidth=512, imgPixelFormat=3, screenshotOffsetX=0, screenshotOffsetY=0, displayWidth=480, displayHeigth=272, screenshotID='ULJM05681', fileName='', nameRule=0, title='', parentalLevel=0, pscmFileFlag=0, iconPath='', iconPathSize=0, iconFileSize=0, backgroundPath='', backgroundPathSize=0, backgroundFileSize=0, commentFlag=0, commentShapeAddr=0x00000000, commentTextAddr=0x00000000
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus status 2
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityGamedataInstallGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityGamedataInstallGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityOskGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityOskGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus status 2
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotUpdate drawSpeed=0x59C
08:27:32 DEBUG hle.sceUtility - user_main - SceUtilityScreenshotParams
0x0927C790 A4 03 00 00 00 00 00 00 00 00 00 00 11 00 00 00  >................<
0x0927C7A0 13 00 00 00 12 00 00 00 10 00 00 00 00 00 00 00  >................<
0x0927C7B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C7C0 02 00 00 00 00 00 00 00 02 00 00 00 64 00 00 00  >............d...<
0x0927C7D0 00 00 00 04 00 02 00 00 03 00 00 00 00 00 00 00  >................<
0x0927C7E0 00 00 00 00 E0 01 00 00 10 01 00 00 55 4C 4A 4D  >............ULJM<
0x0927C7F0 30 35 36 38 31 00 00 00 50 4A 44 32 00 00 00 00  >05681...PJD2....<
0x0927C800 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C810 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C820 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C830 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C840 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C850 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C860 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C870 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C880 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C890 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C8A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C8B0 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00  >................<
0x0927C8C0 E5 88 9D E9 9F B3 E3 83 9F E3 82 AF 20 2D 50 72  >............ -Pr<
0x0927C8D0 6F 6A 65 63 74 20 44 49 56 41 2D 20 32 6E 64 00  >oject DIVA- 2nd.<
0x0927C8E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C8F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C900 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C910 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C920 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C930 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927C940 05 00 00 00 00 00 00 00 64 69 73 63 30 3A 2F 50  >........disc0:/P<
0x0927C950 53 50 5F 47 41 4D 45 2F 55 53 52 44 49 52 2F 6D  >SP_GAME/USRDIR/m<
0x0927C960 65 64 69 61 2F 73 70 72 69 74 65 2F 73 63 72 65  >edia/sprite/scre<
0x0927C970 65 6E 73 68 6F 74 2F 69 63 6F 6E 2E 70 6E 67 00  >enshot/icon.png.<
0x0927C980 00 00 00 00 00 00 00 00 37 00 00 00 33 0C 00 00  >........7...3...<
0x0927C990 64 69 73 63 30 3A 2F 50 53 50 5F 47 41 4D 45 2F  >disc0:/PSP_GAME/<
0x0927C9A0 55 53 52 44 49 52 2F 6D 65 64 69 61 2F 73 70 72  >USRDIR/media/spr<
0x0927C9B0 69 74 65 2F 73 63 72 65 65 6E 73 68 6F 74 2F 62  >ite/screenshot/b<
0x0927C9C0 61 63 6B 2E 70 6E 67 00 00 00 00 00 00 00 00 00  >ack.png.........<
0x0927C9D0 37 00 00 00 6D 65 02 00 01 00 00 00 FA 00 00 00  >7...me..........<
0x0927C9E0 64 00 00 00 E0 55 55 FF 05 00 00 00 01 00 00 00  >d....UU.........<
0x0927C9F0 01 00 00 00 14 00 00 00 14 00 00 00 14 00 00 00  >................<
0x0927CA00 14 00 00 00 0F 00 00 00 0F 00 00 00 14 00 00 00  >................<
0x0927CA10 14 00 00 00 FF FF FF FF 01 00 00 00 3F 80 80 80  >............?...<
0x0927CA20 02 00 00 00 03 00 00 00 02 00 00 00 83 58 83 4E  >.............X.N<
0x0927CA30 83 8A 81 5B 83 93 83 56 83 87 83 62 83 67 83 52  >...[...V...b.g.R<
0x0927CA40 83 81 83 93 83 67 28 31 29 0A 83 58 83 4E 83 8A  >.....g(1)..X.N..<
0x0927CA50 81 5B 83 93 83 56 83 87 83 62 83 67 83 52 83 81  >.[...V...b.g.R..<
0x0927CA60 83 93 83 67 28 32 29 00 00 00 00 00 00 00 00 00  >...g(2).........<
0x0927CA70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CA80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CA90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CAA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CAB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CAC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CAD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CAE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CAF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CB00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CB10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0927CB20 00 00 00 00 00 00 00 00 00 00 00 00 3B 00 00 00  >............;...<
0x0927CB30 00 00 00 00                                      >....<
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotUpdate returning 0x00000000
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityMsgDialogGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityMsgDialogGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus status 3
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotShutdownStart
08:27:32  INFO compiler - CRI Wave out - Splitting _S1_2_8B6B438 (227/50)
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityGamedataInstallGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityGamedataInstallGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityOskGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityOskGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus status 4
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityMsgDialogGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityMsgDialogGetStatus returning ERROR_UTILITY_WRONG_TYPE
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus
08:27:32 DEBUG hle.sceUtility - user_main - sceUtilityScreenshotGetStatus status 0
08:27:32  INFO compiler - user_main - Splitting _S1_2_8B49150 (53/50)

PSCM.DAT is a PBP file
   
Reply
#12
Thank you to sum2012 and onelight! The results are very interesting, the parameter structure look completely different than the one currently implemented...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#13
(04-01-2014, 02:55 PM)gid15 Wrote: Thank you to sum2012 and onelight! The results are very interesting, the parameter structure look completely different than the one currently implemented...
The new structure has been implemented in r3478.
PSP-like confirmation dialog and generation of PSCM.DAT are still missing.

(04-01-2014, 12:36 AM)onelight Wrote: PSCM.DAT is a PBP file
Thanks Smile
Could you also post a PSCM.DAT file containing multiple screenshots. Is it only being created at the first screenshot and then never updated?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#14
(04-02-2014, 04:00 PM)gid15 Wrote:
(04-01-2014, 02:55 PM)gid15 Wrote: Thank you to sum2012 and onelight! The results are very interesting, the parameter structure look completely different than the one currently implemented...
The new structure has been implemented in r3478.
PSP-like confirmation dialog and generation of PSCM.DAT are still missing.

(04-01-2014, 12:36 AM)onelight Wrote: PSCM.DAT is a PBP file
Thanks Smile
Could you also post a PSCM.DAT file containing multiple screenshots. Is it only being created at the first screenshot and then never updated?
text r3478, Project Diva 2nd generated PJD2_000n.jpeg. the name is right, but PJD2_000n.jpeg is a BMP picture.

PSCM.DAT will be generated if PSCM.DAT not exist, if PSCM.DAT is exist, it will not be updated.
Reply
#15
r3478
As I mention earlier,Kenka Bancho Bros. Tokyu Battle Royal also take screenshot in title which is wrong.


Attached Files
.txt   ULJS00517log.txt (Size: 41.05 KB / Downloads: 77)
.7z   SCREENSHOT.7z (Size: 228.69 KB / Downloads: 95)
Reply
#16
(04-02-2014, 05:00 PM)onelight Wrote: text r3478, Project Diva 2nd generated PJD2_000n.jpeg. the name is right, but PJD2_000n.jpeg is a BMP picture.
From r3479, an image in JPEG format should now be generated.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#17
(04-04-2014, 04:02 PM)gid15 Wrote:
(04-02-2014, 05:00 PM)onelight Wrote: text r3478, Project Diva 2nd generated PJD2_000n.jpeg. the name is right, but PJD2_000n.jpeg is a BMP picture.
From r3479, an image in JPEG format should now be generated.
Thinks, now jpcsp generated jpeg instead of BMP
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