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God of War: Ghost of Sparta HD [NPUA80636]
02-11-2014, 10:22 PM (This post was last modified: 02-23-2014 07:04 PM by AlexAltea.)
Post: #1
God of War: Ghost of Sparta HD [NPUA80636]
Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.


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PCSX3 - it's real? [Image: lol.gif]
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02-11-2014, 11:47 PM (This post was last modified: 02-11-2014 11:47 PM by Davenger.)
Post: #2
RE: God of War: Ghost of Sparta HD - USA - NPUA80636
first commercial game graphics FTW
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02-12-2014, 01:02 AM
Post: #3
RE: God of War: Ghost of Sparta HD - USA - NPUA80636
(02-11-2014 10:22 PM)BlackDaemon Wrote:  Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin

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02-12-2014, 03:08 AM
Post: #4
RE: God of War: Ghost of Sparta HD - USA - NPUA80636
(02-12-2014 01:02 AM)Dante38490 Wrote:  
(02-11-2014 10:22 PM)BlackDaemon Wrote:  Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin
I told you these guys could do it faster than any1 can imagine, remember how long it took wiht pcsx2? Tongue
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02-12-2014, 01:02 PM
Post: #5
RE: God of War: Ghost of Sparta HD - USA - NPUA80636
Is this actually being rendered in the GSFrame or can you only see it by looking at memory content?
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07-08-2016, 04:03 PM (This post was last modified: 07-08-2016 04:06 PM by Annie.)
Post: #6
RE: God of War: Ghost of Sparta HD [NPUA80636]
Build: 71b21fe
LLE: libsre

Black screen with 0.00fps, crashes with
Code:
·F {SPU[0x27] Thread (radeng_playeCellSpursKernel4) [0x02bfc]} class fmt::exception thrown: SPUThread::set_ch_value(): Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1125)

Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479

cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before


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.7z  RPCS3.7z (Size: 346.25 KB / Downloads: 5)

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07-08-2016, 06:08 PM
Post: #7
RE: God of War: Ghost of Sparta HD [NPUA80636]
(07-08-2016 04:03 PM)Annie Wrote:  cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before

I think i've seen that in Burnout Paradise Demo. (and the game doesn't run)

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