This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102]
#84
(07-15-2017, 10:20 AM)Thanatos Wrote:
(04-11-2017, 12:31 PM)ssshadow Wrote:
(04-11-2017, 09:01 AM)rauldj Wrote: So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense?

The control are working, obviously, look at any screenshot or discussion about the game here. What isn't working is the sixaxis bits or whatever you call it. Motion controls in other words. This game strictly requires it but it is not implemented in RPCS3.

Yes, it needs to actually register the shaking of the controller, so I got Dualshock4 cotroller, plugged it via USB, and that worked (thanks for implementing that, btw). Real problems began at the 2nd town, where it began crashing like mad, around every 2nd to 3th time you try to access world map, city map or item creation. It's still somewhat progressable, but requires saving a LOT.
Also, let me brag a little. It still makes some static noises, but that's one nice fps!

Wait you mean plugging in the DS4 made the sixaxis work, or just that the controller worked in general?
Reply


Messages In This Thread
RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - by Firion - 07-27-2017, 11:43 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)