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Scogger HD
#21
PKG game Smile
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PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#22
(02-21-2014, 12:07 PM)Gundark Wrote: On my i5-3570k (still not OC) I have 6-7fps. How on earth did ssshadow have 35fps?

Uncheck "Dump Depth/Color buffer" in settings.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#23
Hi, I tried running Scrogger HD (x86 and x64), but I get the following error after a few moments from hitting "System->Start":

Quote:glEnable: opengl error 0x0500

(See Attachement below)

This could be about my card not supporting some advanced OpenGL features. What minimal version of OpenGL needs to be supported in order to run the emulator ?

When I checked my card's openGL support in Aida64 I found it fully supported up to OpenGL 4.0

Quote:--------[ OpenGL ]--------------------------------------------------------------

OpenGL Properties:
Vendor Intel
Renderer Intel® HD Graphics 4000
Version 4.0.0 - Build 10.18.10.3345
Shading Language Version 4.00 - Build 10.18.10.3345
OpenGL DLL 6.3.9600.16384(winblue_rtm.130821-1623)
Multitexture Texture Units 8
Occlusion Query Counter Bits 64
Sub-Pixel Precision 4-bit
Max Viewport Size 16384 x 16384
Max Cube Map Texture Size 16384 x 16384
Max Rectangle Texture Size 16384 x 16384
Max 3D Texture Size 2048 x 2048 x 2048
Max Anisotropy 16
Max Clipping Planes 8
Max Display-List Nesting Level 64
Max Draw Buffers 8
Max Evaluator Order 32
Max Light Sources 8
Max Pixel Map Table Size 65536
Min / Max Program Texel Offset -8 / 7
Max Texture Array Layers 2048
Max Texture LOD Bias 15

OpenGL Compliancy:
OpenGL 1.1 Yes (100%)
OpenGL 1.2 Yes (100%)
OpenGL 1.3 Yes (100%)
OpenGL 1.4 Yes (100%)
OpenGL 1.5 Yes (100%)
OpenGL 2.0 Yes (100%)
OpenGL 2.1 Yes (100%)
OpenGL 3.0 Yes (100%)
OpenGL 3.1 Yes (100%)
OpenGL 3.2 Yes (100%)
OpenGL 3.3 Yes (100%)
OpenGL 4.0 Yes (100%)
OpenGL 4.1 No (85%)
OpenGL 4.2 No (83%)
OpenGL 4.3 No (23%)

Maybe this problem is related to something else ?


Attached Files Thumbnail(s)
   
Specs:
Windows 8.1 pro x64
Toshiba Satellite S855
Intel Core i7-3630QM @2.4 ghz (3.2ghz Turboboost)
8 go ddr3 1600 Mhz
Intel HD Graphics 4000
Liteon LCS-512M6S SSD 512 GB
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#24
(02-22-2014, 01:31 AM)charnet3d Wrote: Hi, I tried running Scrogger HD (x86 and x64), but I get the following error after a few moments from hitting "System->Start":

Quote:glEnable: opengl error 0x0500

I don't know why (missing support, bugs in drivers, bugs in rpcs3), but Intel graphics are known to be mostly not working at the moment. I know that HD 3000 has missing OpenGL support, but I don't know if the required extensions are in HD 4000, or even HD 5000, or "Iris Pro". Does the sample homebrew such as tetris, basic triangle, etc, run for you?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#25
works with x86 as well on the latest version
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#26
(02-22-2014, 10:22 AM)ssshadow Wrote:
(02-22-2014, 01:31 AM)charnet3d Wrote: Hi, I tried running Scrogger HD (x86 and x64), but I get the following error after a few moments from hitting "System->Start":

Quote:glEnable: opengl error 0x0500

I don't know why (missing support, bugs in drivers, bugs in rpcs3), but Intel graphics are known to be mostly not working at the moment. I know that HD 3000 has missing OpenGL support, but I don't know if the required extensions are in HD 4000, or even HD 5000, or "Iris Pro". Does the sample homebrew such as tetris, basic triangle, etc, run for you?

All the samples that has any graphic output give me the same error. "pad_test.elf" works fine.

I looked for some OpenGL benchmarking utilities and tried gputest

All the tests run just fine :

[Image: jxA6Ede.png]

Something that's worth mentioning is that when I set PCSX2 to use the GsDx plugin with an OpenGL renderer it doesn't work for me, but a Directx renderer works perfectly fine.

Do you know what gl extentions are actually used ? Knowing them, I can do a comparison with what is supported on my card and see if I currently have any chance of running the emulator.

Otherwise I'll have to wait for a Directx renderer if it'll come anytime soon Smile
Specs:
Windows 8.1 pro x64
Toshiba Satellite S855
Intel Core i7-3630QM @2.4 ghz (3.2ghz Turboboost)
8 go ddr3 1600 Mhz
Intel HD Graphics 4000
Liteon LCS-512M6S SSD 512 GB
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#27
No idea about that part unfortunately. Perhaps you should ask one of the developers. I think someone talked about it a while ago on this forum, perhaps you should try some searching, see if you find it.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#28
Your Intel HD4000 have full support only for OpenGL 2.1. Since Ogl 3 should have the same functionality as dx10 it's probably fault of Intel drivers. If this is correct, ther's a chance that in the future Intel could implement missing features.
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#29
(02-23-2014, 06:06 PM)Gundark Wrote: Your Intel HD4000 have full support only for OpenGL 2.1. Since Ogl 3 should have the same functionality as dx10 it's probably fault of Intel drivers. If this is correct, ther's a chance that in the future Intel could implement missing features.

It is, 4.0 on Windows, 4.1 on MacOS X, 3.3 on Linux according to Wikipedia. Certainly not 2.1 though, I know for a fact that my HD 3000 does 3.1
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#30
Then, my informations are outdated and they did updated their drivers.
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