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Grand Theft Auto V [BLES01807]
#41
LLE:
libsre.prx
libssl.prx
libhttp.prx
libjpgdec.prx
libspurs_jq.prx

Here new log:

.zip   RPCS3.zip (Size: 311.45 KB / Downloads: 91)

Last error:
Code:
E {PPU[0x70000000] Thread (main_thread) [0x00a39818]} 'sys_vm_memory_map' failed with 0x80010002 : CELL_EINVAL
F {PPU[0x70000000] Thread (main_thread) [0x00010598]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2184)
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#42
It show now intro with some glitch and try to go on game.
Screens:
   
   
   
   
   
   
   
Logs:

.zip   RPCS3.zip (Size: 344.66 KB / Downloads: 75)
Last fatal error:

·W 0:07:07.010199 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x0000037a] (0x37a from 0xdeb)
·W 0:07:07.010210 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x00002e7e] (0x2e7e from 0xb9fb)
·F 0:07:07.010295 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x4 (arg=0xfeed0000)
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#43
While technically ingame... I'll move it to intro anyway because you can't really even attempt to play it in this state.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#44
You should move http://www.emunewz.net/forum/showthread.php?tid=176922 this too..
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#45
(03-24-2014, 02:43 PM)ssshadow Wrote: I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.

Ah, how the times have changed. Tongue
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#46
I already posted this in the Github, figured I'd post here as well.

GTA V will now boot fine, but can't progress past the "Loading Story Mode" screen. Attempts to call "sceNpManagerGetNetworkTime" as well as "cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)". These are both called on repeatedly and the game never finishes loading.

I've attached a full log in case that is any help. From my limited knowledge this seems like a potentially simple fix, if it's asking for some specific info (appears to be asking for the time) perhaps just feeding it any input would do here?

---

Using RPCS3 v0.0.2-3-2b79a36
Windows 10 (Pro)
Intel i7-4770k @ 3.7Ghz
32GB 1866 RAM
Nvidia GTX 780

Using the PPU Interpreter (fast) and the SPU Recompiler (ASMJIT). OpenGL @ 1280x720 with frame limit set on auto.

Libraries used (80% of these are probably unnecessary, but I haven't tried swapping them out yet):

-libdtslbrdec.prx
-libfiber.prx
-libfont.prx
-libfs.prx
-libhttp.prx
-libm4aacdec.prx
-libm4aacdec2ch.prx
-libmp3dec.prx
-libnet.prx
-libnetctl.prx
-libpamf.prx
-libresc.prx
-librtc.prx
-libsail.prx
-libspurs_jq.prx
-libsre.prx
-libssl.prx
-libsync2.prx
-libsysutil_np.prx
-libwmadec.prx


Attached Files Thumbnail(s)
   

.txt   GTA V RPCS3 Log.txt (Size: 85.12 KB / Downloads: 69)
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#47
Wrong log. Log file is RPCS3.log on main folder. Why didn't you use automatic LLE?
Duplicated thread. Please check submission guidelines. Merging.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#48
Build: 3bfe17a1
New log with new latest version:

.zip   RPCS3.zip (Size: 1.21 MB / Downloads: 82)
.zip   TTY.zip (Size: 237 bytes / Downloads: 70)
Before of this build the radar was visible only on 720x480, now it's visible on 1280x720.
   
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#49
If i use ppu: interpreter(fast) and and spu: interpreter(precise)
It show:
   
Log:

.zip   RPCS3.zip (Size: 884.17 KB / Downloads: 74)
Reply
#50
(03-24-2014, 02:43 PM)ssshadow Wrote: I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.

So.... when can we expect that video?
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