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16 bit color depth bug with NVIDIA card
#5
(01-18-2014, 08:29 AM)onelight Wrote:
(01-17-2014, 03:52 PM)Hykem Wrote:
(01-17-2014, 11:29 AM)onelight Wrote: find A XBRZ filter plugin for JPCSP. code https://github.com/shenweip/XBRZ4JPCSP

This is really interesting. Do you think the author would mind if I added support for this plugin in JPCSP?
I could adapt the code and implement xBRZ in Java, but I think it would be nice to use this feature as a plugin.

I think it is ok, you can added support for this plugin in JPCSP. But this plugin is Experimental, you need update it and fix some bug. You should also fix some bug in GVG next plus and Kingdom Hearts Birth by Sleep Final Mix.

I've added experimental support for XBRZ4JPCSP plugin in r3438. This will also be used for any other plugins we might develop or receive.
All that's needed is to copy the .dll inside the new plugins folder and paste it into the lib/[OS ARCHITECTURE] folder (same place as xuggler's .dll file).

As for the color issue, I'm still looking into it. Are there any settings that fix this? For example, does saving GE to textures also uses 16-bit or it gets translated to 32-bit? Thanks!
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RE: Is jpcsp use 16 bit color depth defualt? - by Hykem - 01-18-2014, 05:58 PM

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