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Fate/Tiger - Colosseum Upper - JAP - ULJM05360
07-19-2010, 01:13 PM
Post: #1
Fate/Tiger - Colosseum Upper - JAP - ULJM05360
r1690

works with Media Engine enabled

Compatibility:
Video: Use Viewport

Shows a black screen where pressing START is required, after the menu again, START again (both should be movies but they are black), hangs then at the "Now Loading" screen


Attached File(s) Thumbnail(s)
               

.7z  fatetigercolloseumupper.7z (Size: 8.42 KB / Downloads: 11)

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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08-17-2012, 12:58 PM
Post: #2
psp RE: Fate/Tiger - Colosseum Upper - JAP - ULJM05360
Hello,

I heard this is the right step to seek for assistance for the game running properly. So i post here

Game Code: ULJM05360
Game Name: Fate Tiger Colosseum
JPCSP Ver: v0.6 2667
Setting:
Video
X - Use a geometry
X - Enable VAO (only relevant when using shaders and vertex cache)
X - Enable saving GE screen to Textures instead of Memory
X - Use Software Rendering (very experimental, not yet complete, slow)

Problem: the game only work when i tick "Use software rendering...", but the combat screen is very slow, dark, font is bad & graphic is more terrible.
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08-18-2012, 02:20 PM
Post: #3
RE: Fate/Tiger - Colosseum Upper - JAP - ULJM05360
(08-17-2012 12:58 PM)Hreroth Wrote:  Hello,

I heard this is the right step to seek for assistance for the game running properly. So i post here

Game Code: ULJM05360
Game Name: Fate Tiger Colosseum
JPCSP Ver: v0.6 2667
Setting:
Video
X - Use a geometry
X - Enable VAO (only relevant when using shaders and vertex cache)
X - Enable saving GE screen to Textures instead of Memory
X - Use Software Rendering (very experimental, not yet complete, slow)

Problem: the game only work when i tick "Use software rendering...", but the combat screen is very slow, dark, font is bad & graphic is more terrible.

Even i use the Latest version of JPCSP the same problem occurred
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08-21-2012, 03:04 AM
Post: #4
RE: Fate/Tiger - Colosseum Upper - JAP - ULJM05360
(08-18-2012 02:20 PM)Hreroth Wrote:  Even i use the Latest version of JPCSP the same problem occurred
Remember to keep trying with newest rev. Almost two or three days exist new rev to download.

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08-21-2012, 10:23 AM
Post: #5
RE: Fate/Tiger - Colosseum Upper - JAP - ULJM05360
(08-17-2012 12:58 PM)Hreroth Wrote:  Problem: the game only work when i tick "Use software rendering...", but the combat screen is very slow, dark, font is bad & graphic is more terrible.
Could you post a log file when not enabling "Use software rendering"?
If you have display problems, you can try to enable/disable "Only GE graphics" or try to enable/disable "Enable saving GE screen to Texture...".

The problem with the font is probably because you have enabled "Use debug font". Keep this option disabled and put your official PSP fonts into the flash0/font directory.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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08-21-2012, 04:58 PM
Post: #6
RE: Fate/Tiger - Colosseum Upper - JAP - ULJM05360
(08-21-2012 10:23 AM)gid15 Wrote:  
(08-17-2012 12:58 PM)Hreroth Wrote:  Problem: the game only work when i tick "Use software rendering...", but the combat screen is very slow, dark, font is bad & graphic is more terrible.
Could you post a log file when not enabling "Use software rendering"?

As Per Requested, here is the log file.

Further i disable/enable the 2 option "Only GE graphics" or "Enable saving GE screen to Texture...", the JPCSP only show black screen after i choose my character to start the game, the menu is normal.

Thanks for the assist.
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10-28-2012, 05:20 AM
Post: #7
RE: Fate/Tiger - Colosseum Upper - JAP - ULJM05360
using r 2810
can be moved to playable now


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10-28-2012, 03:41 PM
Post: #8
RE: Fate/Tiger - Colosseum Upper - JAP - ULJM05360
Moved to playable

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