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Short Waves 0.0.1: new PS3 emulator from InoriRus
#20
(01-10-2014, 06:17 PM)hlide Wrote: Since you are here Smile, you may tell us more about how you achieve that static recompilation: offline or online?
offline: you have an external tool to generate a native source from a binary game that you include in your emulator when building it (emulator binary per game) or do you build a separate dll to be optionally fetched when launching a game?
online: do you build a dll at the time you launch the game so the emulator dynamically loads it then executes the game through the dll.

Offline. Source can be generated with emulator, no external tool needed. But to build it you need an external compiler. Separate dll can be optionally loaded when launching a game.

To generate dll source add the following line to sw_emu.ini:
ppu_recompiler = 3

After that run emulator and source for dll will be generated to recomp folder.
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RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by InoriRus - 01-10-2014, 07:56 PM

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